I think Banjo-Tooie was ahead of its time. The massive environments, the interconnected worlds, the shift to a more serious tone—it was a huge step forward for platformers. Yes, it had framerate issues, but that was a sign of Rare pushing the N64 to its limits. I’ve played the Xbox port, and while it solved some problems, it created others, so I’m really hoping the Switch version strikes the right balance. Either way, I’m just happy to see it back in the spotlight. It’s a game that deserves another look, especially from those who might have missed it back in the day.