Blue Saint
Member
While looking forward to what is coming in the world of comic is a big part of San Diego, it is also a time to reflect back on where comics have been best exemplified by Eisners Awards. It is in this same spirit that I want to take a look back and examine a certain event that had a monumental effect on the whole of comics, that while acknowledged as a major event still not viewed as shift in both the industry and community. I am referring to the X-Men motion picture which was released just over ten years ago. The major change brought upon X-Men was that comics more or less stopped being about publishing stories and moved towards becoming intellectual property farms. How this has effected comics is staggering so much that there was no time to react to the change causing us just to accept this new paradigm.
First I would address the nature of creator-owned titles because it is easiest to see the effects here. Basically almost no creator-owned title outside the edges of the indie book scene are created now without some expectation of a multimedia being possible. I admit this may be hyperbole but you would hard pressed to find a significant number of titles that prove otherwise. At the base of this is that story is no longer the chief concern, which contrasts with past where people ventured out to do this these books because they had a story they wanted to tell but couldn't through any of the major publishers. Now we have screen-writers churning out revamped failed pitches in comic form so they take advantage of this new dynamic. Entire imprints and publishers overtly claiming their sole intent for their books are to turn them into multimedia projects. Actors lending their name and likeness to comics which are little more than thinly disguised pitches. But at least here there are still new ideas and concepts being presented.
Perhaps one of the more subtle changes that came about is the dearth of new characters and concepts in the major publishers. The editorial heads try to pass it off as simply the fans not wanting new characters, which is just short of an outright lie. While it is true fans are not inclined to all new characters, if they are well written and foster a sense of connection they can succeed just look at Marvel's Runaways. The issue here, harking back to my first point, most creators don't want to give away a possible character that could makes them a sizable amount of money if optioned. This also leads into quagmire that is the royalties and creator rights conflicts. Still when we get a character through we are usually treated with something wonderful that sadly contrasts with it's surroundings.
In the wake of the X-Men motion two words have become more or less the motto of modern comics, "iconic" and "cinematic". I will address "iconic" first. This attitude basically fosters the idea that at a certain point a character will come to it's apex in terms of image and story, and anything after this point is more or less "damaging" to the character. For example Spider-Man is "iconic" when he is single meaning him being married is actively harming the his basic concept. The best why to put is borrow from an oft-quoted statement by Stan Lee after he learned Marvel surpassed DC in sales, "we no longer need to present change just the illusion of change." We can no longer have certain characters move beyond certain fixed points, and when they do they need to be reset. There is way around this though, you may not be able to change the character their environment is another matter. This points leads into the notion of "cinematic" comics. It use to be, after Marvel revolutionized the landscape of comics, stories were character driven. While the plots usually were gripping and dynamic what carried you through issue to issue was the development of cast of characters. Now with the notion of "iconic" characters a problem arose, it is impossible to change the characters to much less risk "ruining" them added to that a lack of new characters something needed to be done. The answer was to be honest quite sublime.
Since comics had become fodder for the cinema why not just tailor to mimic their new targets. Thus we had a move away from the traditional cartooning influence towards a more "cinematic". Thought balloons were phased out since movie characters don't speak to themselves. The tight depictions of exaggerated actions to give the impression of movement from panel to panel replaced with sweeping views filled static figures mimicking a still from a film. Those coupled with a slowed progression of the narrative to let the characters and the tension settle between the dramatic scenes, decompress if you will. With these base changes to structure of comics an answer was found to offset the issue of "iconic" characters, the event book. Basically the comic version of summer blockbuster, which was now seen as the height of what a comic could become.
Now while my views on these changes are negative to a certain extent, it doesn't mean they are necessarily bad for the comics. I did this to bring attention to this important event in comic's history and now that we are ten years out we can start to examine it and it's outcomes. From this discussion I hope that we can identify and address the genuine issues. So that comics can continue for a long time to come and after a future San Diego Comic Con we can look back and reflect on that. Thank you for your time.
First I would address the nature of creator-owned titles because it is easiest to see the effects here. Basically almost no creator-owned title outside the edges of the indie book scene are created now without some expectation of a multimedia being possible. I admit this may be hyperbole but you would hard pressed to find a significant number of titles that prove otherwise. At the base of this is that story is no longer the chief concern, which contrasts with past where people ventured out to do this these books because they had a story they wanted to tell but couldn't through any of the major publishers. Now we have screen-writers churning out revamped failed pitches in comic form so they take advantage of this new dynamic. Entire imprints and publishers overtly claiming their sole intent for their books are to turn them into multimedia projects. Actors lending their name and likeness to comics which are little more than thinly disguised pitches. But at least here there are still new ideas and concepts being presented.
Perhaps one of the more subtle changes that came about is the dearth of new characters and concepts in the major publishers. The editorial heads try to pass it off as simply the fans not wanting new characters, which is just short of an outright lie. While it is true fans are not inclined to all new characters, if they are well written and foster a sense of connection they can succeed just look at Marvel's Runaways. The issue here, harking back to my first point, most creators don't want to give away a possible character that could makes them a sizable amount of money if optioned. This also leads into quagmire that is the royalties and creator rights conflicts. Still when we get a character through we are usually treated with something wonderful that sadly contrasts with it's surroundings.
In the wake of the X-Men motion two words have become more or less the motto of modern comics, "iconic" and "cinematic". I will address "iconic" first. This attitude basically fosters the idea that at a certain point a character will come to it's apex in terms of image and story, and anything after this point is more or less "damaging" to the character. For example Spider-Man is "iconic" when he is single meaning him being married is actively harming the his basic concept. The best why to put is borrow from an oft-quoted statement by Stan Lee after he learned Marvel surpassed DC in sales, "we no longer need to present change just the illusion of change." We can no longer have certain characters move beyond certain fixed points, and when they do they need to be reset. There is way around this though, you may not be able to change the character their environment is another matter. This points leads into the notion of "cinematic" comics. It use to be, after Marvel revolutionized the landscape of comics, stories were character driven. While the plots usually were gripping and dynamic what carried you through issue to issue was the development of cast of characters. Now with the notion of "iconic" characters a problem arose, it is impossible to change the characters to much less risk "ruining" them added to that a lack of new characters something needed to be done. The answer was to be honest quite sublime.
Since comics had become fodder for the cinema why not just tailor to mimic their new targets. Thus we had a move away from the traditional cartooning influence towards a more "cinematic". Thought balloons were phased out since movie characters don't speak to themselves. The tight depictions of exaggerated actions to give the impression of movement from panel to panel replaced with sweeping views filled static figures mimicking a still from a film. Those coupled with a slowed progression of the narrative to let the characters and the tension settle between the dramatic scenes, decompress if you will. With these base changes to structure of comics an answer was found to offset the issue of "iconic" characters, the event book. Basically the comic version of summer blockbuster, which was now seen as the height of what a comic could become.
Now while my views on these changes are negative to a certain extent, it doesn't mean they are necessarily bad for the comics. I did this to bring attention to this important event in comic's history and now that we are ten years out we can start to examine it and it's outcomes. From this discussion I hope that we can identify and address the genuine issues. So that comics can continue for a long time to come and after a future San Diego Comic Con we can look back and reflect on that. Thank you for your time.
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