Dead Space 2

Braver

Trust No One
So yeah, I got it and just beat it. Campaign on normal runs about 15 hours. Even then, the gameplay is harder than the first, due to new Necromorphs and new hazards (such as be cautious around glass that separates you from space) and much more puzzles. The puzzles themselves aren't tough for the most part, it's mostly the "lightning round" setting with being constantly under attack while solving them.

The atmosphere is much, MUCH darker. Crawling through the daycare (yes, child daycare) with the new child Necromorphs is burned into my mind. Needless to say, this game doesn't **** around. Even if you are desensitized to imagery like this, you will still find yourself wondering who was sick enough to think of this.

Plot wise... while the story IS good, it is quite predictable 80% of the time. Most of my calls to the plot were correct. That's not to say the story is bad, it just feels like it you've seen it before.

I have not played multiplayer, about to do that now.

All in all, fun, enjoyable game.
 
So its beast right?! I played the first one like a month ago and swore I'd get the 2nd! I'm gonna bust some necros with my trustee plasma cutter pretty soon cuz i am gon git it. no doubt.
 
Okay, played MP enough to lvl up to 10, think it's fair to give my thoughts:

MP goes both ways of being good and bad, similar to how Left 4 Dead goes. Basically, pubbing can be pair up with good or bad players, though with the level system in place, it is a bit more fairer. Though, Pubbing is far worse in L4D. I think I'm at a 50/50 win:lose ratio, so it's not frustrating.

With a friend, the game is much more enjoyable, especially for the Necromorph side. Reason being is that the Necros need more teamwork than humans, due to being blasted apart with the weapon unlocks, all being from single player. However, Necros have a shorter respawn time, more free movement (JUMP!), and AI Necros aiding them.

Speaking of unlocks, it scales in a fair way. At lvl 12, I have two new weapons, the Line Gun and Force Gun to be my sidearm along with the always there Pulse Rifle. Thankfully though, the Necros also get upgrades to their performance, keeping them on par with the humans. I have the damage upgrades for all four Necros you can play.

The game plays with objectives, similar to the campaign's style. The humans must go through a gauntlet of five objectives, all themed on the map, and the Necros must stop them. There is a time limit, with more time being added when an objective is complete. Objectives fall basically under four categories:

1.) Player must interact with a terminal for a sustained period of time. Interruption resets the charge bar for activation.

2.) Someone must carry an object to a point. Carrier cannot run and when killed, drops the object.

3.) Humans must defend an object from the Necros dealing damage to it.

4.) Humans must destroy an object.

All in all, I find it enjoyable, definitely a hoot to play, especially with friends.
 

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