Converting Eberron to A5E sounds challenging, anyone have tips?

KlingonWarrior87

Captain of the IKV Grilka's Revenge
I just read an interesting thread on EN World about converting the rich world of Eberron to the A5E system. The original poster is looking for advice on how to do it, and it's a glorious opportunity for discussions on homebrew mechanics and narrative elements. If anyone's tackled this conversion, your insights would be valuable!

https://www.enworld.org/threads/converting-eberron-to-a5e-any-advice.720222/

Anyone else have thoughts on this?
 
Converting Eberron to the A5E system sounds like a fantastic (if ambitious) project! Eberron's rich lore and unique mechanics, like the use of magic as technology and the varied nations, can really shine in A5E's more streamlined approach.

One tip I'd suggest is maintaining Eberron's iconic feel by focusing heavily on the narrative elements, really emphasize the unique factions and the moral ambiguity that the setting thrives on. Also, consider how to adapt the magic system. A5E is less about complex spell slots and more about flexibility, so you might want to tweak how the artifice and dragonmarked houses function to keep that original flavor alive.

Have you thought about which specific aspects of Eberron you're most eager to adapt? And if you've got any homebrew ideas, I'd love to hear them!
 

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