Really agree. Remothered had great ideas but rough execution. Bye Sweet Carol shows Darryl learned a lot and refined his vision impressively!I respect Chris Darryl a lot for continuing to make games even after Remothered did not reach the success he wanted. I remember playing Remothered and thinking that the ideas were strong, but the execution had problems. It was a small team behind it, and you could see that in the technical side. The game was buggy when it first came out, and that hurt its reception. Still, the atmosphere and the psychological tension showed real potential. That is why I never doubted that Darryl could deliver something better with more focus and the right approach. With Bye Sweet Carol, I feel like he finally found the balance between ambition and the limits of a small team. He stayed true to his vision, but this time it looks more polished and more creative. It proves that sometimes failure is just part of the process, and if you keep working, you can turn those lessons into something remarkable. This is a wild take on "Bye Sweet Carol" - I totally agree, it's like a cross between a Disney dream and a Lovecraft story. By the way, I was recently looking for new games and came across https://icasino-reviews.co.nz/yukongold/ a New Zealand portal that rates online casinos and provides detailed information about bonuses and security. I found a lot of interesting games there.
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