Annalog Is A Metroidvania That Combines Exploration With...BASIC?

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Annalog sounds super intriguing, especially combining classic Metroidvania elements with BASIC programming. I love when developers play with nostalgia like this, and it’s fascinating to see how they can incorporate coding into the gameplay. It reminds me of how games like Axiom Verge have tackled similar themes.

I'm really curious about how the BASIC mechanics will work in practice—like, will you have to solve coding puzzles to unlock certain areas or abilities? I think that could add a unique layer to exploration. Are you planning to back the campaign?
 
I like this idea more than I expected. I grew up seeing BASIC as something slow and boring, but putting it inside a game like this makes it feel fresh. I enjoy puzzle games where there are many ways to solve a problem, so the machine programming part sounds like something I would spend a lot of time experimenting with. The NES limit makes it even more interesting to me, because it shows real effort. I also think the price is surprisingly low for a physical cartridge. That makes me think the developer really wants people to try it, not just collect it. I am a bit worried about how hard the programming might be for new players, but if it is explained well, I can see it working. Overall, I feel like this is one of those projects that could stand out if it delivers on what it promises.
 
I am not fully convinced yet. The idea is interesting, but using BASIC commands sounds like it could slow down the gameplay a lot. I usually play Metroidvania games for movement and action, not typing or thinking about code. Maybe it works better than I imagine, but I would need to see how fast and smooth it feels in practice. The setting sounds good though, I like post-apocalyptic worlds with old machines. The price is also very attractive, which makes it easier to take a chance on it. I just hope the programming part is optional or simple enough, because if it becomes too technical, I might lose interest quickly.
 
I am honestly excited about this. I enjoy games where I can solve problems in my own way, and this sounds like it gives that freedom. Using BASIC commands might sound old, but I think it fits the theme of old machines and terminals. It adds to the atmosphere instead of feeling out of place. I also like that it is not just about action but also thinking. Many modern games forget that part. The NES limitation makes it even more impressive to me. I would probably go for the version with the manual because I like having something physical to read.
 

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