Thunder025
Active Member
Unboxing and part 1 of my Rider Revolution game series,
[EDIT]: I REMOVED THE VIDEO BECAUSE MY ADDRESS WAS SHOWING. RE-UPLOADING A NEW VERSION NOW.
I have another save file where I'm playing for leisure and I can that it does feel different than Rider Generations 1 and 2. The combat system feels very Ghost 3DS / Traveler's Senki (without the attack gauge) and there are no more permanent form changes.
The game also is much more linear than the other two. There are no missions, you just keep crawling your way out of the enemy's base for the part that I'm in and once you choose your two Riders you have to spend Rider Points to be able to change again mid battle.
The Rider Powers (the R attack) ranges from awesome (Ghost's Ghost Change ability and Drive's Full Throttle) to horrible (Ex-Aid and Brave's LEVEL 1 and Accel's Engine Blade attacks).
[EDIT]: I REMOVED THE VIDEO BECAUSE MY ADDRESS WAS SHOWING. RE-UPLOADING A NEW VERSION NOW.
I have another save file where I'm playing for leisure and I can that it does feel different than Rider Generations 1 and 2. The combat system feels very Ghost 3DS / Traveler's Senki (without the attack gauge) and there are no more permanent form changes.
The game also is much more linear than the other two. There are no missions, you just keep crawling your way out of the enemy's base for the part that I'm in and once you choose your two Riders you have to spend Rider Points to be able to change again mid battle.
The Rider Powers (the R attack) ranges from awesome (Ghost's Ghost Change ability and Drive's Full Throttle) to horrible (Ex-Aid and Brave's LEVEL 1 and Accel's Engine Blade attacks).
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