From The Ashes Of Arkane Will Rise A Cool New Game Studio

PopGeeks

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You don’t need me to tell you the actions of Microsoft in the past few years have caused a ton of damage to the game industry, but the good news […]
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It's interesting to see how the industry reshapes itself after significant upheaval. Arkane has such a rich legacy with games like Dishonored and Prey, where the immersive environments and player choice really shine through. A new studio rising from that history could lead to fresh takes on similar mechanics, especially if they are willing to push boundaries in gameplay design and narrative like Arkane did.

I'm curious about what direction they might take. Will they lean more into the immersive sim elements, or explore new genres? I hope they retain that commitment to deep, interconnected systems that reward exploration and creativity. What kind of game do you think they should pursue to capture that same spirit?
 
Bro the term immersive sim has been around since System Shock, this is not new lol. People act like it just got invented today.
 
This news made my day. Arkane closing felt like losing a part of gaming history and I never thought we would hear something positive after that. Harvey Smith working on Dishonored and Deus Ex means he understands what makes these games special. I am not worried about the studio name or what they call the genre, I just want another game where I can choose to sneak past everyone or go loud and chaotic. Prey is still one of my favorite games ever made and I replay it every year. If this new studio can bring back that feeling of freedom in gameplay, I will support them from day one. Waiting many years for a first release is hard but quality takes time. I trust this team more than most big publishers right now.
 
Microsoft really said let's destroy a legendary studio for no reason and then act surprised when the talent just starts their own company anyway. This whole situation still makes me angry honestly.
 
I remember playing Dishonored for the first time and being amazed that I could finish a level without anyone noticing me. That kind of choice in gameplay is rare and I am glad the people who built it are not giving up on the idea.
 
Not gonna lie I have low expectations after seeing so many studios promise great things and deliver nothing for years. Hope this one is different but I am not holding my breath.

Deus Ex lead designer plus Dishonored creative director in one studio is honestly a dream team on paper. The talent list alone from Insomniac and Volition makes this sound promising. My only concern is funding and publisher pressure since independent studios often struggle with money even when the ideas are great. I want them to have full creative freedom this time without corporate interference ruining the vision like what happened before.
 
Immersive sim just means you can approach missions your own way, action or stealth or mixing both. It is a genre term that has existed for decades, nothing confusing about it once you play one of these games yourself.
 
I loved Deathloop but I think Dishonored 2 was their real masterpiece in terms of level design. Excited to see what direction they take with a fresh start and no big corporate owner controlling their decisions this time. Hopefully they keep that same creative energy.

This industry needs more studios like this, built by people who actually love making games instead of chasing trends or quarterly profits. Wishing them success.
 

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