Pipistrello And The Cursed Yoyo Launches on PC And Consoles May 28

Peter Paltridge

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Staff member
Publisher PM Studios and developer Pocket Trap will soon present Pipistrello And The Cursed Yoyo on consoles and PC. The game is a 2D action platformer that’s kind of a cross between Mario and the older Zelda games — it’s an overhead perspective, but you’ll be doing a lot of jumping to get to the next area. Pippit, the main character, is a bat. A powerful crime syndicate is trying to take over his city, and to make sure Pippit stays in line, they’ve kidnapped his dear aunt! They picked the wrong flying mammal to harass this time, though. Pippit’s got a yoyo and knows how to use it. Guide him through the streets and into the underworld to reclaim the Pipistrello family’s honor. Pippit’s yoyo can be upgraded and changed in many ways — there are over 40 equipable badges and 20 passive upgrades that bestow abilities and advantages. “Combining certain badges might make you more powerful in battle or subtly alter the way your yoyo works — it’s up to you to find the right mix,” says PM Studios. Platforming & Puzzles: Run, leap and solve tricky puzzles as you navigate your way through a variety of environments with […]
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I don’t know. Everyone keeps tossing around “retro-style” like it means something more than pixel graphics and chiptunes. To me, real retro isn’t just how a game looks but how it plays — the balance, the learning curve, the design intent. I’ll check out the demo, but I’m cautious. If this turns out to be another “throwback” game that doesn’t respect the depth of older design, I’m out. I hope they’ve really studied what made those classics last.
 
Mechanically, the yoyo combat seems like a solid anchor for both traversal and fighting. From what I’ve seen in the trailer, the timing and rhythm-based movement could appeal to people who like skill-based action without the grind. I’m especially curious about the upgrade system. Over 40 badges sounds like a balancing nightmare — I hope they’ve prioritized synergy over redundancy. If this has deep enough systems, it could punch above its weight in the indie scene.
 
This game reminds me of the weird licensed titles I used to rent from Blockbuster — in a good way. Something about a bat with a yoyo just feels charmingly odd, and the isometric platforming brought me back to stuff like Landstalker. If they can keep up the variety and don’t overdo the badge collecting, I think this could be a sleeper hit. I’ll be keeping an eye on it.
 

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