I know a lot of people only pay attention to the biggest game releases, but awards like these remind me that games can have a different purpose too. I have played Journey before, and it left a bigger impression on me than many action games. It showed that a game does not need a lot of dialogue or fighting to make people feel something. I also like seeing SpecialEffect get recognized because making games more accessible is important. There are many players who cannot enjoy games without adaptive technology. I think this group of winners makes sense because they each helped gaming in different ways instead of focusing only on sales.