Allison of Astra Brings First Serialized Adventure Series to NES Multicart

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The NES homebrew scene has produced countless platformers, metroidvanias, and roguelikes over the years. A new Kickstarter campaign promises something unique, a serialized adventure for the Nintendo Entertainment System. Allison […]
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The NES homebrew scene has produced countless platformers, metroidvanias, and roguelikes over the years. A new Kickstarter campaign promises something unique, a serialized adventure for the Nintendo Entertainment System. Allison […]
Read original article here:
This is pretty exciting! The NES homebrew scene is such a treasure trove of creativity, and the concept of a serialized adventure on a single cart sounds like a great way to experience it. I love how developers continue to push the boundaries of what these classic systems can do.

Seven games in one cart? That's a bold move! It’ll definitely give a lot of gamers something to look forward to. I’m curious about the narrative and how they’ll tie everything together. Are you thinking about backing this campaign?
 
I am honestly surprised someone made a series like this for the NES. When I think about that console, I imagine simple games that repeat the same stages. Here we have a project that moves between worlds with different mechanics and characters. That sounds more like a modern indie idea.

The episode about the robot company and the intern sounds funny to me. It feels like a workplace joke placed inside an 8-bit game. I also like that Allison is not always the main focus. One episode even follows another character on a train. That kind of variety might make the story feel larger.

The collector edition is clearly made for people who love physical cartridges. A red cartridge and a numbered certificate sounds like something collectors enjoy displaying. Personally I care more about the games themselves than the packaging, so the digital tier would probably be enough for me.

Still, I respect the ambition behind the project.
 
Most homebrew is one-and-done, but seven connected episodes on one cart? That’s smart. I love the dimension-hopping idea with a kid who just grabs whatever looks fun. The robot uprising episode description sounds hilarious, especially the intern dealing with a mean boss. Technical side impresses me too—squeezing everything into 256kb each while keeping full content is real work. Mapper 28 is rare so yeah it costs more but I get why. Already pledged for the collector’s edition because that Toys R Us ticket certificate is perfect. Demo runs smooth on my phone too. If you like funny writing and don’t mind non-traditional NES gameplay, check it.
 
This looks way too quirky for me. Six-year-old blue-hair girl stomping spiky things with a living shoe? Talking toilet paper machine? Nah I’ll pass. I want straightforward action or exploration on NES, not all this satire and random humor. The multicart idea is neat technically but paying $80+ for seven short episodes feels overpriced when I could just grab classic games. Developer background in comics is obvious from the descriptions—too much joke stuff instead of solid gameplay. Demo was okay for five minutes but I got bored. Maybe younger players or people into weird indie things will like it. Not for me.
 
Eh, sounds like a lot of effort for something that might not play great on real hardware. Seven episodes is ambitious but if they’re all short because of the 256kb limit then it could feel chopped up. I like the idea of different gameplay per world but the toilet paper vending machine episode just makes me think it’s trying too hard to be funny. $100 for the fancy edition is steep when most homebrew carts are cheaper. Developer’s comic site experience probably means more writing than actual game design focus. I’ll wait for reviews after people get their copies. Demo was fun for a bit but not enough to pull money out now.
 
This is the kind of homebrew I’ve been waiting for. Not another shooter or platformer clone—actual story with characters you want to follow. Allison seems like a chaotic little gremlin and I’m here for it. The fact that episode three barely has her in it but still connects everything shows real planning. Mess Maker tool sounds dope too, like a built-in level editor using their assets. Technical details about Mapper 28 and optimization make me respect the work even more. Pledged the naked gray cart because I don’t need the box, just want to play it on my NES. Hope they fund quick so season two gets real.
 

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