PopGeeks
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One of the earliest things anyone ever thought of doing with a video game was to make a ball bounce around. At first it was a very square ball, but it still behaved and functioned like one. A game of virtual tennis could be constructed by instructing the square to ricochet off a vertical line, but this activity required two players. A solo ball game was invented a couple years later when someone had the idea to fill the screen with breakable blocks. Later, as technology improved, the arcade game Arkanoid spiced things up by adding power-ups that dropped from some bricks. Then in the words of Krusty, “for a long time nothing happened.” With Mega Kaiju Boom Ball, now on Kickstarter, developer Orebody Inc. is trying to take the age-old ball-bouncing game and add something new. It has the addictive “destroy all you see” properties of Breakout, and the droppable power-ups of Arkanoid, but now there’s something extra…rampaging monsters. Adding monsters to Breakout / Arkanoid does enhance it somewhat. Breakout doesn’t really have a story and Arkanoid had to strain to invent a reason why the abstract actions on your screen were happening. With Mega Kaiju Boom Ball, it’s […]
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popgeeks.com
Read original article here:
Mega Kaiju Boom Ball: The Popgeeks Review
With Mega Kaiju Boom Ball, now on Kickstarter, developer Orebody Inc. is trying to take the age-old ball-bouncing game and add something new.
popgeeks.com
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