Wow, Hollow Knight: Silksong Is Sure Cheap

PopGeeks

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Hollow Knight: Silksong is this month’s most anticipated game, so much so that when it revealed its release date, several other games had to change their dates to get out of its way. The makers of the long-demanded sequel, Team Cherry, could have charged whatever price they wanted and sold millions within a week. They’re charging $20. The first Hollow Knight was $15, but that was back when Team Cherry were nobodies. They have the clout now to probably charge $40 or $50 — and with eight years of work behind the game, people would understand — but it’s only $5 more. There has been no official statement as to why, but someone pointed out that when Hollow Knight was first released, a member of the team said it was important to keep the price low so that gamers of all ages and incomes could afford to play it. “$15 is actually quite a bit of money for many people,” they said, referring to third world nations. In an age where the aim of most game companies seems to be to soak players for all they’re worth, where greed is rampant and out in the open and as gross as […]
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I have been following Team Cherry since the first Hollow Knight, and I think this pricing choice shows a lot about how they value their audience. Many companies today seem only interested in maximizing profit, sometimes selling expansions and DLCs for nearly the same price as the main game. But Team Cherry is keeping the game affordable despite eight years of development. That is rare. It also makes me reflect on accessibility in gaming. Not everyone can afford $60 for a single game, especially in countries where incomes are much lower. By setting the price at $20, they are ensuring that more people, from teenagers to adults, can experience their work without financial stress. I also think this encourages players to support indie developers more broadly because it shows that fair pricing is possible without sacrificing quality. I am personally very excited to play Silksong and see how it builds on the first game. Knowing that they care about fairness makes me feel more connected to the game before even starting it. I hope other developers see this example and rethink their strategies because it benefits both creators and players.
 
I never played Hollow Knight, but after reading about this, I am genuinely interested in trying Silksong. $20 is very cheap for a game that has taken eight years to make. Many studios would have charged $50 or even more, but Team Cherry seems to care about their players. It feels unusual in the current gaming industry, where prices keep rising, and extra content often costs more than the base game. Knowing that the studio thinks about people from different countries and income levels makes me feel they are different from other developers. I am buying the game on launch day because it is not just about the gameplay—I feel like I am supporting a company that values fairness and kindness. I think more developers should think this way.
 

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