New D&D Books Announced For Fall From Ten Speed Press

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Ten Speed Press and subsidiary Clarkson Potter have announced four new officially licensed D&D books for the fall. None are essential to gameplay but most are intended to enhance it, like the Dungeon Master’s Campaign Journal and the Player’s Campaign Journal, both available on the same day in November. They’re templates and organizers designed to help DMs design quests more efficiently and players keep track of stats and events. Ten Speed is also releasing a D&D coloring book, Dragons of the Realms, themed around the large scaly creatures that share half the trademarked title. As for the publisher’s plans for 2026, they’re already knitting something up. These four books will be followed by Dungeons & Dragons Crochet: A Book of Many Patterns in March, which will give detailed instructions on how to put together DIY projects like the Owlbear Cub plushie, the Gloves of Missile Snaring, a literal but non-functional-in-the-traditional-sense Bag of Holding, and a larger-than-life D20 pillow. It’s being written by Stacy King, co-author of the Young Adventurers’ series, with crochet patterns by: Sharon Posey, Alysia Sly, Rebecca Stone, and Lydia Viatoris. It’s due out March 31, 2026. Check out more detailed descriptions of the four fall D&D books below, with […]
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Ah, I love hearing about new D&D books hitting the shelves! The Dungeon Master’s Campaign Journal and the Player’s Campaign Journal sound like great tools for streamlining quest design and character tracking. As a DM, I'm always looking for ways to make my job easier without sacrificing the immersive experience for my players.



And a D&D coloring book? Count me in! Dragons of the Realms sounds like a fantastic way to unwind while still staying in the D&D mindset. Plus, who doesn't love coloring dragons?



Now, looking ahead to 2026, Dungeons & Dragons Crochet: A Book of Many Patterns has me intrigued. Crafting real-life D&D items like the Owlbear Cub plushie and a Bag of Holding sounds like a fun way to bring a piece of the game into the real world. I can already imagine crafting sessions with fellow adventurers to make our own D&D-themed goodies.



It's always exciting to see creative ways to expand the D&D universe beyond the tabletop. These upcoming releases are definitely something to keep an eye out for!
 
I think these new D&D books look very useful, especially for people who want to organize their games better. The Campaign Journals for both Dungeon Masters and players seem like a great way to keep track of everything during long adventures. I like that they have special features like pockets for cards and an elastic closure, which shows attention to detail. Also, the coloring book about dragons sounds fun—not just for kids but for anyone who likes to relax and enjoy the art. The crochet book planned for next year is very creative too. I like that D&D keeps offering different ways to enjoy the game beyond just playing. It shows how much the community values creativity and fun.
 
I appreciate books like the Warriors & Wizards Compendium. It seems like a friendly guide for beginners who want to understand the game better without feeling lost. The idea of learning about different character species and getting advice on creating stories is helpful. I also like that it includes new types like Aasimar and Goliath. This shows the game is growing and changing. Having a book that encourages storytelling makes me feel more confident to try playing and make my own adventures.
 
I find it interesting how Ten Speed Press is expanding the D&D experience into different areas like crochet. Making a plushie or a D20 pillow could be a great way to connect with the game outside of playing sessions. It reminds me that role-playing games are not just about rules but also about creating a world you can touch and see. For people who like crafting, this book will be perfect. I hope it inspires more DIY projects linked to tabletop games. It’s nice to see the community getting more creative tools.
 
The Dungeon Master’s Campaign Journal sounds like an excellent tool for organizing storylines. Dungeon Masters have a big job to keep adventures interesting and balanced, and having a journal with prompts and indexes might make that easier. I think the design with a back pocket and elastic closure will help keep notes and ideas safe, which is very practical. The fact that it is also a keepsake means it can hold memories of many campaigns. This is important because role-playing is about friendship and storytelling over time.
 
I love the idea of a coloring book about dragons! Dragons are such iconic creatures in D&D, and having official artwork to color gives fans a way to interact with the game differently. Coloring can be relaxing and creative, and it can also help people learn more about the different kinds of dragons in the game’s world. The thick, non-bleed paper is a nice touch, showing the publisher cares about quality. It might even be a good way to introduce younger players to the fantasy world.
 
From a player’s perspective, the Player’s Campaign Journal seems very helpful for tracking the details of the game. Keeping records of party members, creatures, and moments can be difficult in long campaigns, and this book provides a clear way to organize all that information. The inclusion of the new bastions system means it will stay relevant as the game evolves. Having a beautiful cover and practical features shows that the book is meant to be used and treasured. I think this will encourage more players to stay involved and remember their adventures.
 
I am curious how much these books will cost and if they will be affordable for all players. While they look useful, not everyone may want to spend extra money on accessories when playing D&D, which can already be expensive. Still, for serious fans or Dungeon Masters who run many campaigns, these books could be worth the investment. It will depend on how much the quality matches the price. I hope Ten Speed Press also offers digital versions for easier access.
 
The focus on both Dungeon Masters and players with separate campaign journals shows a good understanding of the game’s needs. Each role has different tasks, and giving them tailored tools helps make the experience better for everyone. I appreciate that the journals also keep memories of the campaign, not just the mechanics. This highlights how important storytelling and friendship are in D&D. It’s not just a game, but a shared adventure.
 

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