Added notations for gameplay elements exclusive to only some characters - "air dash", "bulletproof run", "running shots". I think no one mentioned bulletproof run in this thread before, which is weird (although I learned of it myself only today while testing game)
Also I fixed stuff that draewon mentioned
well, it's hard to notice bulletproof stuffs when the enemy rarely spams projectiles, but my bet it would be those who used to have superarmor like kuuga titan as a somewhat crappy substitute for an actual armor that they used to have, and since they don't have it anymore, i rarely play as them, if ever
EDIT: the bee has it? well that's a strange turn of event
but good find though, so this means everyone has one of the 3 unique traits? or do some characters still have none of these
some notes that i have on top of my head for the guide:
-Blade jack's lightning sonic run is VERY slow now, its very easy to avoid it unlike the past versions(in which he runs almost or just as fast as rider arts and its free), making it less abusable and way more risky to spam it
-BLACK's kingstone flash has armor frames(not much, probably 2 hits?), his assault upgrade makes it a hyper armor though, which lasts from start to finish
-Decade's air AR:slash no longer auto connects with the ground version, unless the enemy is cornered, making it less powerful than before
he also got his moveset cut yet again, i don't remember if this was done in CHF or SCH, but he no longer has a gun attack string as decade complete, the down+S is now limited to one shot only, whereas he used to be able to fire 5~6 salvos a la CH1 diend
-the Births breast cannons now have slower startup and somewhat heavier damage scaling(or just lower damage), so you can't really spam them anymore, tag or no tag
-the duration/effect of the "quake" arts for each rider seems to differ in property(accel's stun effect lasting the longest, OOO pulling stuffs closer, and i dunno what axe form's trait is, probably biggest damage or something?)
-ibuki's sound wave is unblockable IIRC, but i'm not sure if you need a certain bullet quota in order to make it so
his air/jump special bullets does not add more damage to the sound wave
also, he still doesn't say anything during his finisher, which can easily borrowed from RG2 if they're too lazy to record it(OOO has SEIYAAA added to the medajalibur finisher in CHF, why they didn't do the same here escapes me..)
I am using Dolphin, though. =?
I suppose I could use the "save state" option in the Dolphin program, if it comes to it.
hmm, come to think of it, the only way you can't save in dolphin is if you're not using the admin account of your PC, this happened to me before when i bought a new PC and tried to play dolphin in a side account...they won't detect or make a save file, if this was the case, probably because i copied the dolphin on the admin account and played them on the alt accound, in which it doesn't allow you to alter it in any way(delete stuff, add stuff, like creating save files, etc)