The Final Fantasy VII Remake made waves when it was announced that the game itself would be divided into “episodes” to ensure that no major parts were lost in the transition from PS1 graphics and gameplay to the PS4 style the remake will have. This actually angered a lot of fans, who believed that the game would be short and choppy in each of these episodes. However, GameInformer talked with producer Yoshinori Kitase and found that to not be the case:
“It will essentially be a full scale game for each part of the multi-part series […] if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in a multi-part series.”
He also went on to note that though they will try and keep the game close its roots, they aren’t above changing things: “I, along with [Tetsuya] Nomura-san and [Kazushige] Nojima-san–who are involved with the remake–were also involved with the original Final Fantasy. We were the people who created it, so in that sense, we don’t think anything is untouchable. That isn’t to say we’re changing everything!”
The Final Fantasy VII Remake has no release date at this time. The game will be available exclusive for the PlayStation 4.