From recent signs, I take it the great Nintendo Switch 2 Game Key Card experiment isn’t going very well. Third parties are reporting low sales, EXCEPT for the few offering solid game-on-cart physicals. Nintendo themselves released a survey last month asking for the public’s input on Key Cards and whether they truly had any appeal. Then you have today’s moment, where a prominent third-party developer feels the need to defend their own Key Card decision. He wouldn’t have to do this if the public response was a positive one.
When Final Fantasy 7 Remake Intergrade is released on Switch 2 early next year, it will be a Key Card. Naoki Hamaguchi, director of the trilogy, spoke to a German website where he apologized for the decision. “I can see the things that they are maybe annoyed with, maybe why they don’t like it, and I get that, I really do,” he said to JP Games. “I really get where people are coming from in terms of their negativity towards it, and there are good reasons and debates to have there.”
“But from a developer’s perspective, it does let us do things that maybe we wouldn’t otherwise,” he went on to say, and offered a perspective no one’s really heard before outside of the industry. It turns out the access speed of a Switch 2 card is slower than that of the machine’s internal SSD, so some modern games would run slower or not at all if they were physical. “The biggest problem for people like us who develop high-end HD games [is] the loading speed, because when you compare that to a [SSD] drive and the speed you get when you load it, it’s inferior to that.”
It wasn’t mentioned in the interview, but there’s also the fact that Final Fantasy 7 Remake Intergrade is around 90 GB in size and the Switch 2 cards hold a max of 64 GB, meaning one third of the game would have to be downloaded anyway. It sounds like these problems are really Nintendo’s fault, not that of the developers.
But then again, there are those who have made it work. Cd Projekt Red got Cyberpunk 2077 onto a card, and were rewarded with high sales. We’re not intricately familiar with the FF7R code, but we’d bet with some tinkering, it could have been made to work physically.




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