Now that E3 is over, we’re going to be re-capping the glut of information about the key titles that were on show, just in case you missed anything in among the madness. This out our post E3 wrap up covering absolutely everything Alien Isolation.


Check out all of our E3 “Everything” articles;
Everything Alien: Isolation | Everything Destiny | Everything Metal Gear Solid V: The Phantom Pain | Everything Call of Duty: Advance Warfare | Everything Batman: Arkham Knight | Everything The Witcher 3: Wild Hunt | Everything Bloodborne | Everything Assassin’s Creed: Unity | Everything Far Cry 4 | Everything Rainbow Six: Siege


Everything Alien Isolation

The Basics

Developed by Creative Assembly | Published by SEGA | Genre First-Person Survival Horror | Release Date October 7th | Platforms PS4, PS3, XBox One, XBox 360, PC

What We Learnt At E3

  • A newer hands on build was playable at E3 than the pre-Alpha build that was shown earlier in the year.
  • Players will not only have to deal with other humans in the Alien: Isolation world,  but also synthetic life-forms – not all of either can be completely trusted.
  • The crafting system is also more refined and has been shown off in the videos below – the items you loot can be used to create traps and devices to fight or distract the aliens, and other life forms.
  • Crafted items include health kits, molotov cocktails and EMP devices.
  • Amanda Ripley, the games playable character, can only carry a limited amount of crafting items – there’s an element of tactical selection as to which you choose.
  • Items used for offensive crafting, such as those for molotov cocktails, are in lesser supply than other items.
  • The alien is immune to offensive weapons and items – these will be used specifically for humans and synthetics.
  • Taking on humans or synthetics will cause noise, attracting aliens.
  • The alien, humans and synthetics will all be drawn to players when using their flashlight in darkened areas.
  • It’s possible to tactically use your flashlight to lure enemies to a particular location.
  • The alien will show no interest in synthetic ‘lives’ as it cannot eat them.
  • Ammunition is in very limited supply.
  • A green dot on your motion sensor indicates an enemy – but does not distinguish between alien, human or synthetic. The sensor can’t distinguish between verticality – an enemy could be indicated in front of you, but they may be above or below you also.



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