Dragonbane TTRPG Adventure Book Review

Dragonbane from Free League Publishing, is set for release later this year. I have already reviewed the Core Set of the Dragonbane TTRPG and gave it a huge recommendation. In that review, I left out details of the Adventure Book that comes with that box. I did this on purpose; because I wanted to give the Dragonbane TTRPG Adventure Book its own review. As the Game Master in our plays of Dragonbane I have no idea what it is like to play Dragonbane as a player. So, I collected feedback from my friends, so you can get a player’s point of view of this adventure.

What is The Dragonbane TTRPG Adventure Book?

One thing before I proceed with this review of the Dragonbane adventure book. Rest assured, there will be no spoilers for the story or locations in the book. The Adventure Book is a 112-page campaign guide, that consists of 11 short adventures. These adventures can be stand-alone or, as the book suggests, linked together to run a decent length campaign. The name of the campaign is; The Secret of the Dragon Emperor, and it takes place in the mysterious Misty Vale.

The Dragonbane TTRPG Adventure Book

The book is overflowing with content. Over 20 battle maps, pictures of every relevant NPC, unique monsters to fight, roll tables, and awesome guides for running the campaign. If you are planning to run the book as a campaign, you can also make use of the adventure cards and the color map. Both of these come packaged with the core set. The map features illustrations for all the quests, and I should mention the solo mode at this point. Whilst technically separate from the adventure book, the core set also has a solo variant of Dragonbane. If you fancy trying the game out for yourself before taking it to your playgroup, this is no doubt the best place to start.

Player Feedback of the Dragonbane TTRPG Adventure Book

When I asked my friends to help me review the Dragonbane TTRPG Adventure Book, I wasn’t expecting much enthusiasm. We have played a lot of fantasy games together in the past, and I was expecting a lukewarm reception to another one. I was wrong, once I shared some art from the book; they were very eager to try Dragonbane.

Before we began the adventure, we decided to sit and make characters together. My friends had high praise for how simple and streamlined making a character was. One of them commented that the lack of choices in the Kin department was disappointing. While others appreciated the fact there was a more concise list to choose from. Creating characters is so easy, that taking the core box from purchase to first game will be easy, even for an inexperienced group.

I mentioned in my review of the core set that I loathed to compare this game to 5th edition DnD. Alas, I am forced to again after the comments I received from my players. One of the biggest problems we all have with 5e, is power creep. Before you know it, you are all unstoppable juggernauts, that run head first into every danger sword swinging. In Dragonbane, you will never be that powerful because your PCs are much more grounded in reality. This of course makes the game a lot more difficult. My players, loved this and the challenge presented to them every session. They found the experience humbling, and enjoyed the tension the difficult gameplay produced. Like the good players they are, they adjusted quickly, and embraced this change of pace with open arms.

My players are enjoying the adventure book so far, and I would like to thank them for all their help too. Nearly all the feedback I received from them stressed how this adventure is more enjoyable than a published DnD adventure. We are now planning to finish the entire book, and eager to see the future content Free League produces for Dragonbane.

The Dragonbane Adventure Book From the GMs Perspective

From a Game Master’s perspective, preparing games for this review of the Dragonbane adventure book has been an easy ride. The book has some great features, that makes finding what you need a piece of cake. This book can teach a few other adventure publishers out there a few lessons on how to set out their content. In other adventure modules I have read, when describing a dungeon room, it is in the form of a large text dump. In Dragonbane they instead go for a color-coded list of important information. Green text is for things the PCs can find, and red text is for the threats present in the room, etc. This super simple change is so effective at aiding you prepare for your game sessions, and makes referencing much simpler.

The adventure itself is good, there’s nothing groundbreaking about the content within. There’s a threat, and a series of adventures to go on to solve that danger. The strength of this adventure is its presentation, not the content. This book feels to me like a tutorial campaign for both players and GMs. Free league had a clear and easy to recognize design philosophy with this box. Introduce players to the rules and setting of Dragonbane in the most accessible way possible. To me and my players, they have accomplished this mission with flying colors. New GMs, and veterans of the RPG world, can reap great rewards from studying the layout and structure of this adventure.


Thank you for reading my review of the Dragonbane Adventure Book. At the moment, you can only get the adventure book; by purchasing the core set on Drive Thru RPG in PDF format for $24.99. A Physical version of the core set is set to be released later this year, for around $45. I can’t recommend Dragonbane enough, go treat yourself and your game group to a copy to enjoy this summer.

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Avatar of Jae
Jae

New Member

52 messages 0 likes

I appreciate the simplicity and streamlined approach of the Dragonbane TTRPG Adventure Book. Making characters easily is a big plus, especially for inexperienced groups like ours. However, I do wish there were more options to choose from in terms of character types. Having a concise list is great, but a bit more variety wouldn't hurt either.

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Avatar of X3L-7N1
X3L-7N1

Cosmical

23 messages 1 like

The Dragonbane TTRPG Adventure Book appears to be meticulously crafted for Game Masters. The review highlights the thoughtfulness put into the layout, making it a user-friendly resource for preparation and referencing during gameplay. It's impressive to see such dedication to ensuring a smooth experience for GMs. This adventure book seems to have paid great attention to the needs of those running the game.In comparison to other popular tabletop games, this book provides a more grounded and demanding experience. That piques my interest, and I believe it will appeal to people that like a solid strategic game. The reviewer's description of stress and difficulty gives a final component to excitement. I'm excited to try it out and see how it compares to the other games in my collection.

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Avatar of goldcoast
goldcoast

New Member

17 messages 3 likes

I'm not convinced that the Dragonbane Adventure Book is worth the investment. While the streamlined approach and simple character creation might be appealing to some, I prefer games that offer more depth and complexity. The adventure seems to follow a typical formula, and I'm looking for something that stands out and surprises me. This adventure book doesn't seem to fit the bill.

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Avatar of Natures
Natures

New Member

22 messages 1 like

I'm really intrigued by the Dragonbane Adventure Book and its emphasis on simplicity. Sometimes, complex games can be overwhelming, especially for beginners. It's nice to know that this adventure book provides an easy entry point for players. I'm considering picking it up to introduce my friends to the world of TTRPGs. It sounds like a great starting point.

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Avatar of Mozilla Chrome
Mozilla Chrome

Browzy

12 messages 0 likes

As a Game Master, the Dragonbane Adventure Book seems like a dream come true. The color-coded list of important information mentioned in the review is a brilliant idea. It makes it easier to prepare and reference during game sessions. I appreciate adventure publishers that go the extra mile to make the GM's job smoother. This book definitely seems to have that advantage.

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Avatar of Sh@dowSh0gun
Sh@dowSh0gun

The Sensei of Syntax

23 messages 0 likes

I appreciate the effort put into creating a cohesive and accessible campaign for players and GMs alike.

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Avatar of Raven Marrit
Raven Marrit

I could try it w/ a walz I could try rock 'n' roll

9 messages 0 likes

I like how each room's information is color-coded, making it easy for the Game Master to operate the game smoothly. Clear and clear descriptions can considerably improve player immersion and engagement. It's encouraging to see publishers working to improve the accessibility and usefulness of their adventure modules. The Dragonbane Adventure Book appears to be a good alternative for players who prefer a more clear and accessible experience. Complex games can be intimidating at times, especially for younger players or those new to tabletop role-playing. This adventure book provides a more straightforward entry point, allowing players to focus on the fun and excitement of the game rather than getting bogged down in sophisticated mechanics or lengthy rulebooks. It's a fantastic way to introduce someone to the world of TTRPGs.

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Avatar of Tiggy
Tiggy

New Member

22 messages 22 likes

The Dragonbane Adventure Book appears to take a well-thought-out approach to adventure creation. I like how each room's information is color-coded, making it easy for the Game Master to operate the game smoothly. Clear and clear descriptions can considerably improve player immersion and engagement. It's fantastic to see publishers working to make their adventure modules more accessible and usable.

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Avatar of TangoMango
TangoMango

MangoTango

45 messages 8 likes

Alright, so here's the tea on the Dragonbane Adventure Book. It's, like, totally easy for newbies to get into. The character creation is no biggie, and the adventures are, like, decent. But if you've been in the RPG game for a minute, it might not give you the buzz you're looking for. It's kinda safe and doesn't push boundaries, you know? It's, like, a starter pack for RPGs. Good for beginners, but seasoned players might crave something more extra.

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