Cowboy Bebop TTRPG Review – Easy Come, Easy Go…

As a fan of the 1998 critically acclaimed anime series Cowboy Bebop; I was thrilled about the opportunity to review the TTRPG based on the show. A successful Kickstarter campaign preceded the release of this game, and Mana Project Studios raised over 500 thousand dollars for the project.

If you don’t know what the Cowboy Bebop TV series is, let me sum it up for you. It is the year 2071, humanity has travelled the stars and colonized the solar system. The show is a space western, which follows the crew of the spaceship Bebop. Our protagonists are bounty hunters, or Cowboys, a nickname and the show’s namesake. They travel the solar system, collecting bounties, and trying to escape their troubled past. This is a very brief explanation, suffice to say, Cowboy Bebop is an amazing TV series and beloved by anime fans across the globe. If you haven’t seen the show, I can guarantee that this TTRPG is not for you. This is one for fans of the TV show, you could of course play the game anyway, but you are not the target audience of this game.

Game Review – Cowboy Bebop TTRPG

While preparing this review, I noticed that the Cowboy Bebop TTRPG is a hybrid system. It gets most of its inspiration from Blades in the Dark, and the Powered by the Apocalypse system. The designers mention this in their rule book, which is a nice touch. The game set’s out to be a rules light narrative system, where players create the story themselves with little input from the game master.

Players will take on the roles of bounty hunters, or BH as they call it in the book. Like the original characters of the anime; BH characters travel the solar system, hunting bounties; each with their own dark past. The game master is known as the big shot; for some reason, it isn’t abbreviated like the BH moniker is.

Gameplay sessions seek to recreate an episode from the anime. There is a bounty to catch, which the BH’s need to investigate. After gathering the necessary information, they hunt their target down. Finally, this will end in a confrontation with the target.

The Book

The PDF I received for this review came hyperlinked, and at a brief glance, it looks great. Almost all the art in the book, are screenshots from the Cowboy Bebop TV show. Which isn’t a problem, the problem is the poor use of space in the book. Some pages feature one image and around 5 lines of text. A massive waste of space. That said, the fonts and artwork is in keeping with the distinct Bebop style. The artists have created a very pretty rule book, despite containing a few errors.

Faye Valentine Review Image from the Cowboy Bebop TTRPG

Cowboy Bebop Rules

Ability scores and skill checks are not on the menu here. Instead, BH’s have traits, and use these for conducting tests. A d6 dice pool system, determines the results of tests. A test is for whenever a player wants to do something, where the result may end in a complication. Players may want to sneak past some guards, or intimidate an informant for information about their quarry. Traits pair with one of the five approaches, they are called; rock, dance, tango, blues, and jazz.

Whenever you conduct a test in the Cowboy Bebop TTRPG, you review which of the approaches your actions fall under. Rock is carrying out an action under pressure, or doing something cool. Dance is using great feats of stamina, or becoming the center of attention. Blues is using introspection, dealing with one’s past and or emotions. Tango is using your charisma to overcome an obstacle. Jazz is using your awareness to solve the problems before you.

The BH gets to pick almost anything as a trait, e.g. blue hair. This trait is then paired with one of the approaches; on the character sheet. Before I continue, if this seems vague or confusing to you, well, that is because it is. The test system in this game is not well explained at all, I had to re-read it a few times and run quite a few dummy scenarios in my head. The worst part is the names they use for the approaches. I get they wanted to maintain a musical theme, but this is as unintuitive as it comes. What does under pressure mean, anyway? You could make an argument for any action, that involves chasing a violent bounty target, means you are under pressure.

It doesn’t improve much there, I’m afraid. The game makes use of the clock system; an amazing mechanic, I first heard about when playing the Blades in the Dark TTRPG by John Harper. Cowboy bebop RPGs problem with clocks is, that the game overuses them. Want to advance the plot? Fill the clock. How do you illustrate failure? Use a clock. The players failed to fill the clock that would uncover the bounties secret? Give them another chance in the form of a clock. This makes every game session feel the same. Especially as a big shot, preparing sessions for this review.

Final Verdict on the Cowboy Bebop TTRPG

Going into this review, I really wanted to like the Cowboy Bebop TTRPG, I really did. The book is not well-organized, full of spelling mistakes, uses images to buff the page count, and the rules are not that great either. There is a skeleton of a good game here, and I am sad to say the Cowboy Bebop RPG isn’t a game I am likely to play again.


This game feels like it is trying too hard to pay tribute to be the TV show, and because of that it suffers. The game is for die hard Cowboy Bebop fans, and I still wouldn’t recommend it to them, either. If you are desperate for a TTRPG with a Cowboy Bebop feel, I would recommend you check out Orbital Blues instead. Thank you for reading my review, see you space cowboy.

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Avatar of bebop
bebop

New Member

25 messages 0 likes

Being a huge fan of Cowboy Bebop, I was super excited to dive into the TTRPG based on the show. The Kickstarter campaign hype got me hooked, and I thought it would be a blast to become a bounty hunter in the same universe. But man, the rules were like trying to read a map in the dark. Traits and approaches? Clocks for everything? I felt like I was trying to crack a code. And seriously, those approach names were more confusing than my math homework. I wanted this game to be my ticket to space adventures, but it felt like a bumpy ride with the navigation all messed up. Bummer, cause I really wanted to love it.

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Avatar of DungeonMasterX
DungeonMasterX

Master of the Dice

35 messages 0 likes

So, Cowboy Bebop TTRPG, huh? I thought it would be a great fit, being a dedicated fan and all. The Kickstarter buzz got me curious, imagining myself chasing bounties and exploring the cosmos. However, digging into the rules left me scratching my head. Traits, approaches, and clocks? It was like deciphering an alien language. And those approach names? They were more cryptic than a secret code. I really hoped this game would transport me to the Bebop world, but it's more like stumbling through a starry labyrinth.

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Avatar of Geoff
Geoff

Hopchester

102 messages 10 likes

I entered this TTRPG with high expectations, wanting to experience the Bebop universe as a true member of the crew. But oh, was I in for a shock. The rule book is like an unfinished puzzle. Instead of grades, how about traits? Clocks everywhere? It's as though someone wanted to be elegant yet overlooked the necessities. And what about those approach names? They sound more like a jazz soundtrack than a hunting handbook. I imagined a great intergalactic journey, but it's more like navigating a cosmic maze.

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Avatar of Toto_Tornado
Toto_Tornado

Storm Chaser

75 messages 0 likes

I entered this TTRPG with high expectations, eager to experience the Bebop universe as a true member of the crew. But oh, was I in for a shock. The rule book is like an unfinished puzzle. Instead of grades, how about traits? Clocks everywhere? It's as though someone wanted to be elegant yet overlooked the necessities. And what about those approach names? They sound more like a jazz soundtrack than a hunting handbook. I imagined a great intergalactic journey, but it's more like navigating a cosmic maze.

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Avatar of Chance
Chance

Member

432 messages 13 likes

So, I obtained the Cowboy Bebop TTRPG rule book, and it's a mixed bag. The show's artwork is all over the place, making it look slick, but it's like having a cool spaceship with no fuel. It's like learning a completely new game language because they employ qualities and approaches instead of typical gaming stuff. Those approach titles – rock, dance, tango – are as perplexing as a space mystery. And don't even get me started on the clocks, which are ticking in every direction!

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Avatar of danger boy
danger boy

Member

40 messages 0 likes

Cowboy Bebop TTRPG, you got me all excited, but then you left me lost in space. Traits, approaches – it's like reading a star map without a compass. And those clocks? They're like alarms that never stop ringing. The book's got show images, but it's as confusing as a black hole. I wanted space adventures, not a rulebook puzzle.

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Avatar of Jaspreet
Jaspreet

Member

450 messages 12 likes

I'm a big fan of the Cowboy Bebop TV show, and I was really excited for the TTRPG. I was hoping for a game that would let me create my own bounty hunter and explore the universe of the show. But the game just didn't deliver. The rules are too complicated and the setting is too restrictive.

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Avatar of Taquin2011
Taquin2011

: Master of the Sea

26 messages 0 likes

I played it with my friends as we mourn the cancelation of the live action series. Most fan hated it but I did appreciated it.

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