The year is 1989, the cold war is coming to an end. There is one separatist group of Russian soldiers that have taken control over a satellite equipped with nuclear missiles near the Georgia border and threatened with the destruction of the western world. It has become harder and harder for the security forces of individual nations to combat this threat. What’s needed is an organization with the resources and the authority to fight this terrorism. An organization armed with state of the art weapons and equipment that would operate in absolute secrecy, it’s existancy known only to the most senior government officials. Such an organization exist, it’s code name is: Silent Ace.
At least, that’s how developers Polygon Art describe Beyond Enemy Lines, currently on Kickstarter & Steam Greenlight. You are a Special Agent, equipped with state of the art weapons and equipment you operate in absolute secrecy as a lone wolf far beyond enemy lines. Your Task: Gain back control of a satellite equipped with nuclear missiles captured by russian separatists. Beyond Enemy Lines combines modern technology and classic gameplay to the new state of large scale tactical first person shooter. It’s all up to you. Think your way in, observe the enemies and sneak into the enemy base or just shoot your way in.
Beyond Enemy Lines is designed with classic values of shooter genres in mind. No Auto-Heal, no Aim-Assistance, no unnecessary tooltips and markers on the screen. It depends on your skill wether you’re successful or not. Beyond Enemy Lines offers countless varieties of solutions for every situation. The AI is always placed randomly at mission start and select it’s own routes. To support the dynamic non scripted AI all missions are designed in a non-restricting way and offer support for multiple routes to complete your missions. Due to the random placement you’ll never engage the same events as before. Be prepared you’ll never know where the next enemy will be.

