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A Year Of Rain, And A Developer Diary

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More and more game developers seem to be releasing “dev diaries” in the months leading up to their game’s release. This time, we’re getting one for A Year Of Rain, the first in-house commercial product to be produced by Daedalic Entertainment.

In the video below, narrative designer Benjamin Kuhn and art director Michael Teske discuss how they plan to tell a coherent storyline with two-player co-op gameplay, the part each faction plays in the game’s world building, and why they prefer fantasy settings.

The world of A Year Of Rain is a harsh one, set in a desolate environment where resources are scarce and wars often break out over what little can be found. In this world live two friends, a paladin of the morning sun and the son of a powerful noble house…they team up to accomplish what seems impossible and bring peace to the area.

A Year of Rain is being designed as mainly a two-player experience — a 2v2 mode is the main attraction. An AI buddy will stand in if no one’s playing with you. One of the most interesting modes in the game is “Against All Odds,” which pits just two players against two entire armies. The game is a real-time multiplayer strategy with co-op, online and offline modes.

  • Complex real-time strategy game.
  • Extensive co-op and PvP modes.
  • Unique heroes with individual abilities and skills.
  • Three factions: House Rupah, Wild Outcasts and Restless Undead.
  • Esports-ready at launch, featuring a league system, competitive seasons, leaderboards, observer mode, replays, and more.
  • Soundtrack by award-winning composer Neal Acree (StarCraft II, World of Warcraft).

Daedalic has revealed a November 6 launch date for A Year Of Rain on Steam Early Access.