After a good deal of speculation over the last couple of days, Ubisoft has finally revealed the actual specifications that Watch_Dogs will run at. The PlayStation 4 version will run at a resolution of 900p while the Xbox One version will see the resolution capped at 762p. Both versions of the title will run at 30 frames per second. This has disappointed a number of gamers who were expecting the game to have a frame rate of 60 frames per second to run at 1080p.

Gamers had become worried that the resolution of Watch_Dogs had been downgraded after Ubisoft removed the “1080p” claim from the games website. However, Jonathan Morin of Ubisoft explained that lowering the resolution was the result of trying to give gamers the best experience possible.

“People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

The difference in performance between the Xbox One and PlayStation 4 versions is expected though. Almost every triple AAA game available, or set to release in the near future, has a deficit on Microsoft’s console compared with the PlayStation 4.  Titles such as Tomb Raider: Definitive Edition, Call of Duty: Ghosts and Thief are clear examples of this trend.

Watch_Dogs is one of the most eagerly anticipated games of the new generation, thanks to the huge number of awards it has won at conventions such as E3. Set in the not too distant future in Chicago, it sees the protagonist hack his way through the open world city as he attempts to bring a number of people to justice.

It began development in 2009 and Ubisoft are hoping it will become a major franchise in the future. Although it was originally intended to be released in October of last year, it was delayed to allow for extra polish and to ensure its quality was exactly what the developers wanted. It will now release on Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC on 27 May. A Wii U version will hit shelves sometime later in the year.

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