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Let Them Trade’s Cozy City Builder Charm Embarks on Release In July

Sometimes, a game comes along that blurs the lines between tabletop and video games to absolute perfection. Let Them Trade is an excellent example of this, also combining the two types of gaming with city-building to create a beautiful and whimsical gameplay experience. 

Let Them Trade feels like a combination of the board game Catan and Dorfromantik, with hexagonal land pieces that can be developed and built on to create thriving cities that manage themselves, while trading between each other. Progress is made by finding valuable resources within those hexagonal spaces, allowing you to expand and thrive. 

let them trade screenshot

Happy towns and cities will be more open to trading with others, and quicker to build their riches, but they’ll also be more likely to suffer attacks from bandits looking to make a quick buck. Finding balance is the key to success in Let Them Trade, and with a Sandbox mode to learn the ropes, you’ll soon have the most impressive kingdom to your name. 

Something about the art style of Let Them Trade feels incredibly nostalgic. It’s all designed to look like wood, with the pieces on the table being set against the backdrop of a very real room. This juxtaposition between the two settings should be jarring, but it only serves to make you feel as though you’re playing on a real tabletop. 

Even the animals and people move as though they’re wooden pieces being moved by a human hand, and it’s all enough to make you feel as though you’re a child playing with wooden blocks again. I mean that in the best way possible, of course. We could all do with a touch of nostalgia and the comfort it brings every now and then. 

Let Them Trade, developed by Spaceflower will be releasing on PC via Steam on July 24, but if you can’t wait that long, a new demo of the virtual-tabletop city-builder will be coming on June 9 as part of Steam Next Fest. This is the perfect opportunity to dive in and get a feel for the game, learn the ropes, and get addicted before the full game releases later on.

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Avatar of ReginaKetchum
ReginaKetchum

Larping is a contact sports!

80 messages 3 likes

This sounds like the kind of game I’ve been waiting for. I’ve played a lot of Catan over the years, and adding that kind of resource trading into a city builder feels very natural to me. I like that Let Them Trade includes Sandbox mode. I don’t always enjoy tutorials, but Sandbox lets me explore and learn at my pace. The idea of wooden pieces moving like toys makes it even better. It reminds me of why I started playing games in the first place: to imagine, create, and feel peaceful.

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Avatar of 28770062
28770062

New Member

779 messages 44 likes

I mostly play short games, but this looks relaxing. I like that it has a Sandbox mode. I don’t have a lot of time to learn complex systems, so just building slowly sounds fun. I don’t usually care about visuals, but this one made me smile.

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Avatar of 24SEVEN
24SEVEN

New Member

11 messages 1 like

From the way it’s described, Let Them Trade feels like it might be deeper than it looks. People often underestimate games with cute art styles, but the balance between resource gathering, happiness, and bandit threats could actually lead to some strong strategic decisions. The trading aspect also seems like it will require thinking ahead, especially if cities react to your success. I’ll be checking out the demo during Next Fest and looking at how smart the AI is when it comes to trading.

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Avatar of ActionJourney
ActionJourney

Well-Known Member

802 messages 39 likes

When I read that the game made the writer feel like a kid again, I really understood that. I grew up with wooden toys and early board games. There’s something about the texture and sound of those old toys that made them feel more real than plastic ones. If Let Them Trade can bring that feeling into a digital world, I’m interested. I don’t even care if the game is challenging. I just want that soft, calm energy again.

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Avatar of Taller
Taller

Grimm

77 messages 2 likes

This is the kind of thing indie devs do best—mixing genres that big studios would never think to combine. I love the idea of a tabletop city builder. It feels experimental, but also like something that should have existed years ago. I’ll definitely be writing about this one. The theme, the design, and the mechanics all show care and personality. I hope the demo gives enough content to see the real depth.

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Avatar of ArcadeChampion
ArcadeChampion

New Member

14 messages 0 likes

I like games with risk and reward, and I’m curious how big a role the bandits play. If it’s too easy, I won’t be interested, but if you really need to balance safety, growth, and happiness, that could be engaging. The idea of other cities responding to your success also opens the door for dynamic gameplay. But I’ll wait for the demo to see if it challenges me. If it’s just cozy without difficulty, I’ll probably skip.

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Avatar of Pinko
Pinko

conjunction with free-space theory

48 messages 1 like

This game looks peaceful and warm. I usually play games like Stardew Valley and Dorfromantik, so this feels close to what I enjoy. I don’t care much about being fast or efficient. I just want to build something nice and see little wooden people walking around. Even the part about bandits doesn’t scare me—it sounds like a small drama, not something stressful. I already added the demo to my Steam wishlist.

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