KlingonWarrior87
Captain of the IKV Grilka's Revenge
I just saw this article discussing how we can rethink offense and defense in our RPGs, which is an intriguing topic. The author touches on the balance between these two aspects, and how shifting focus can enhance gameplay experiences. This could lead to some glorious encounters in our campaigns!
What do you all think? Is it time for a tactical revolution at the game table?
www.enworld.org
It may be time to rethink the way we approach offense and defense in tabletop roleplaying games.
What do you all think? Is it time for a tactical revolution at the game table?
6E Theory - Rethinking Offense and Defense
5e has 6 types of attack rolls (one per stat) which all target a single static threshold (AC), and 6 types of DCs (one per stat) which can target any of 6 types of saving throws (one per stat). That’s 6+6*6=42 possible interaction pairs. It’s kind of interesting, but also kind of complicated...
www.enworld.org