New 16-Bit Shooter Earthion Announced

This is an interesting example of how nostalgia-driven projects are becoming more professional. Unlike hobbyist homebrews, Earthion is being produced by known figures in the Japanese gaming industry. That adds credibility and raises expectations. While the concept is exciting, it’s worth noting that retro aesthetics alone are not enough. The level design, balance, and controls must be tight. I hope the team is not relying too much on the names involved. That said, the inclusion of a challenge mode and bonus demos suggests they’re putting thought into the game’s structure. I’ll be watching for gameplay footage.
 
Finally! Something that doesn’t just pretend to be retro, but actually is retro. Earthion sounds like it came out of a time machine. I’ve followed Ancient since Beyond Oasis, and knowing that the team includes people from that era is so special. I’ve still got my old Genesis hooked up, and I can’t wait to play this on real hardware. The password system made me smile—it’s a tiny detail, but one that says a lot about the game’s approach. Koshiro’s name means the music will be top notch. This isn’t just a new game. It’s a new classic.
 
Back in the 90s, I spent hours playing shooters on my Mega Drive. Seeing Earthion announced feels strange in a good way. It’s like the story of that console is not finished yet. I respect that they’re not just copying an old game style but building something new with the same tools we had back then. It reminds me of the effort developers had to put into making each game stand out. I’ll get the cartridge for my collection, but I also want to try the PC version to see the differences.
 
I like that they’re doing something different, but I hope the gameplay is strong too. Sometimes projects like this focus too much on being old and forget to be fun. That said, bringing back Koshiro and Arita is a smart move. Their experience might make the game feel more polished. I’ll wait for gameplay reviews before I decide. I’m hopeful, just careful.
 
Making a new Genesis game in 2025 is no small task. The hardware is very limited, but that’s where real creativity comes in. You have to think in a different way. I admire Ancient for not just releasing something small but making a full experience with music, levels, modes, and visuals. It’s very motivating for small developers like me. I want to study how they built it.
 

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