Hailey Washington
New Member
Ever since Final Fantasy XV dropped in 2016, it feels like the franchise slammed the door on traditional turn-based combat. The days of strategic, methodical battles have been replaced by hack-and-slash, real-time action that leans more toward Devil May Cry or Dark Souls than Final Fantasy VI.
Even the remakes—FF7 Remake, Rebirth—double down on action-RPG gameplay. Sure, they toss in “tactical modes” or “wait modes,” but let’s be honest… it’s not the same.
The irony? Turn-based RPGs are still thriving, just not in this franchise.
Take Clair Obscur: Expedition 33—not even a mainline title, not even a household name—and yet it sold 3.3 million copies in just 12 days. That’s not a fluke. That’s demand. That’s the hole Final Fantasy left behind when it pivoted away from what made it iconic in the first place.
Fans clearly still want turn-based systems. They want party management. They want to think a few moves ahead. There’s still a market, and it’s not just nostalgia—it’s preference.
So here’s the question:
Did Square Enix misread the room? Should Final Fantasy return—at least in one mainline title—to its turn-based roots? Or is it time for another franchise to fully carry that torch?
Even the remakes—FF7 Remake, Rebirth—double down on action-RPG gameplay. Sure, they toss in “tactical modes” or “wait modes,” but let’s be honest… it’s not the same.
The irony? Turn-based RPGs are still thriving, just not in this franchise.
Take Clair Obscur: Expedition 33—not even a mainline title, not even a household name—and yet it sold 3.3 million copies in just 12 days. That’s not a fluke. That’s demand. That’s the hole Final Fantasy left behind when it pivoted away from what made it iconic in the first place.
Fans clearly still want turn-based systems. They want party management. They want to think a few moves ahead. There’s still a market, and it’s not just nostalgia—it’s preference.
So here’s the question:
