It’s impressive how Flashpoint Games is handling early access. I follow many indie developers, and when they ask for community input, the games often improve a lot. Cozy Holes seems like it has a strong loop, but I’m mostly curious about the story part. Why is Digby the last of his kind? That kind of mystery can keep me playing. Also, the use of gems as upgrades is a smart way to tie digging with progression. I’ll try the demo today and see how the mechanics feel. Hopefully, it runs well on Steam Deck. If so, I might even speedrun it for the contest.