Owlbear
Membery
When crafting a character for a tabletop RPG, how much backstory is too much? As a DM, I've seen some players roll in with a 10-page character dossier that rivals a fantasy novel, while others barely scratch the surface.
On one hand, rich backstories can add depth and help with roleplay, but on the other, I've found that sometimes they weigh down a campaign if the player expects the entire story to revolve around their personal history.
What do you all think? Do you prefer a short backstory with potential for growth during gameplay, or do you love getting the full lore dump before the first session? How do you balance player backstories with the group narrative?
Let's share our thoughts and maybe some fun anecdotes from the table!
On one hand, rich backstories can add depth and help with roleplay, but on the other, I've found that sometimes they weigh down a campaign if the player expects the entire story to revolve around their personal history.
What do you all think? Do you prefer a short backstory with potential for growth during gameplay, or do you love getting the full lore dump before the first session? How do you balance player backstories with the group narrative?
Let's share our thoughts and maybe some fun anecdotes from the table!