PopGeeks
Administrator
I’ve been following the development of Former Dawn for months. It promises to be the most advanced NES homebrew ever made, pushing the system to limits no retail game in the console’s lifetime ever achieved. Today was the day the long-awaited Kickstarter campaign launched for the project, and….well, it’s a good thing the EGM Compendium was launched on the same day, to take some of the disappointment away. What am I talking about? Well, I’m gonna have to explain how the NES works first and why this game is so amazing. The machine as-is was built to run an arcade-perfect version of Donkey Kong. Everything else it was able to do is from the achievement of “mappers” — special chips in each cartridge board that manage the memory space in the NES. Since it’s not very large, you can make bigger games by swapping out what’s stored in that memory. Some of the most advanced mapper chips toward the end of the NES life cycle could even add special effects like extra sound channels. As I said two paragraphs ago, Former Dawn was engineered to do things the NES has never done before. It has its own sound chip, it […]
Last edited by a moderator:
