Passageway Of The Ancients Launches This Week On Steam

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Texas-based Passageway Games is about to release Passageway of the Ancients, its overhead dungeon crawler inspired by similar CRPGS of the past. Those who have enjoyed titles like Ultima, Eye of the Beholder and Neverwinter Nights should take a look at this one. Passageway of the Ancients takes place on the planet of Aiertyon, where you and your party are mainly there to investigate a crime that personally affected you, but you’ll be up to a lot more than that. As you explore dark corridors and gather clues, you’ll have to slay the endless beasts that march your way, solve puzzles, pick locks and keep leveling up to face what’s next. There’s a twist in the combat mechanics for Passageway of the Ancients, and it’s the fact that it’s both turn-based AND real-time. How is that possible? Because your character has a Persona-like familiar fighting for them — a “Dragonkindt” and during battle this figure comes out. Engage in Turn-Based & Real-Time Combat: Use both turn-based and real-time elements – drawing on real medieval weapons and tactics. Unleash Your Dragonkindt Nature: Develop your character’s two personas simultaneously – a hidden “Dragonkindt,” and a public-facing race of your choosing. Sharpen Your […]
 
I’m super excited for Passageway of the Ancients! It sounds like a perfect throwback to some of the classic CRPGs I grew up playing, like Ultima and Neverwinter Nights. The mix of turn-based and real-time combat is intriguing.
 
It’s great to see games like Passageway of the Ancients paying homage to classic CRPGs. I’ve been a fan of the genre for years, so anytime a developer tries to capture that nostalgic feel with modern improvements, I’m interested. That said, I do wonder how the turn-based and real-time mechanics will play out in practice. It could either be an innovative approach that adds a dynamic feel to the game, or it might make the combat too complicated. Either way, I appreciate the ambition. As long as the story is compelling and there’s depth in the characters and puzzles, I’m on board.
 
I’m really intrigued by the strategic elements in Passageway of the Ancients. The mix of turn-based and real-time combat with the Dragonkindt persona sounds like a feature that will require careful planning. I love games where every move and decision matters, especially when they incorporate real-world medieval tactics. Managing battle spoils and making sure you have the right magical items equipped for different scenarios adds a great layer of depth. I’ll be watching closely to see if the execution matches the concept because if done right, this could be a must-play for any strategy game fan.
 
Kinda on the fence about this one. While Passageway of the Ancients looks promising, I’m not entirely sold on the turn-based/real-time hybrid combat. It sounds like a good idea on paper, but I’ve seen games in the past that try to mix two different combat systems and fail to make them feel cohesive. Also, with so many customization options and mechanics in play, I’m worried the game might become bloated or overly complex. I’ll wait to see how the first reviews pan out before diving in, but I’m cautiously optimistic.
 
This sounds interesting, but I’m not sure if it’s for me. I’ve never really gotten into games with deep mechanics like turn-based combat or having to manage a lot of stats. The real-time aspect might be more my style, but I wonder if it’ll be overwhelming for someone who just wants to enjoy a good story and fun gameplay. That said, the idea of having a Dragonkindt persona fighting for you sounds cool! I might give it a shot during the launch discount just to try something new.
 
I’m loving the setting of Passageway of the Ancients! A whole new planet, Aiertyon, with mysteries and beasts to discover sounds exactly like the kind of immersive fantasy world I get lost in. Plus, having the ability to customize your character’s race, appearance, and even choose a second persona makes it feel even more personal. I’m curious to see how the Dragonkindt mechanic plays into the story. It feels like there’s so much lore potential there. Between the puzzles, combat, and magical items, this seems like a game I could sink hours into.
 
For me, the real selling point here is the mix of turn-based and real-time combat. I’m always looking for games that allow me to switch up my strategies and keep the experience fresh. Plus, having two personas, especially with one being a hidden Dragonkindt, adds a layer of complexity that can’t be ignored. That’s a game-changer. I also like the fact that you can adjust the frequency of certain activities. It feels like Passageway of the Ancients is offering a lot of control over the experience, which I appreciate. Definitely giving this one a try when it drops.
 

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