CBS has a good history with sitcoms so I trust them a bit more than other networks trying this kind of thing. Ghosts worked really well so maybe this can too. Just hope the writing stays sharp after season one.
The consistency of this creative duo staying together across projects instead of splitting up after one series is rare in comics right now. Feels like a stable partnership that readers can trust going forward.
reading the interview quotes, you can tell these two genuinely care about the...
I like the idea but I want to see actual gameplay footage from real projects, not just tool demos. Kickstarter videos always look clean and promising, then the final product takes years longer than expected. NESMaker had a rough start too if I remember correctly. Not saying no, just saying I...
I am honestly excited about this. I enjoy games where I can solve problems in my own way, and this sounds like it gives that freedom. Using BASIC commands might sound old, but I think it fits the theme of old machines and terminals. It adds to the atmosphere instead of feeling out of place. I...
I cannot be the only one thinking this, but why does Ingrid look like the prince from Katamari Damacy? I am serious. The outfit and especially the head dress are giving me the same feeling. The simple shape, the way it sits on her head, even the clean look of her design reminds me of him. I know...
Love that they’re doing more with Betty’s acting career as the cover. Makes her useful in the plot instead of just eye candy. The whole Allied planes blowing up mystery has me curious. Summer can’t come soon enough. IDW knows how to keep this franchise alive. Respect to Dave Stevens forever.
Looks cool but I’m skeptical. Every roguelite promises “endless customization” then half the upgrades feel useless after a few runs. Hope the gun combos actually matter here and aren’t just visual fluff. Still, the dystopian vault raiding theme is solid. Might try the demo.
Yes! Physical miniatures were the missing piece for me. I love 3D printing but hate painting my own stuff, so these pro-printed packs are perfect. The 2-player starter with Sigrith x Thunder caught my eye immediately, that faction looks brutal on the table. My friend already wants Vorendal x...
Not gonna lie, I rolled my eyes at first because another survival movie. But then I read the part about the corporate power dynamic flipping and the dark humor. That actually sounds smart and entertaining. Rachel McAdams is perfect for this—she can do intense and funny at the same time. Dylan...
Wow, dodged a massive bullet there. Zatanna is magic, confidence, top hat and fishnets, not some lady curled up sobbing through a midlife crisis. Fennell basically admitted she was just using the character as a vehicle for her own ideas instead of respecting the source. That’s exactly why so...
Firestorm’s story actually sounds more intense than I expected. Buildings getting destroyed and people vaporized? That’s kind of scary when you think about it. I like that the article mentions the townspeople have to deal with it themselves. It makes me think the story might focus on the human...
I am more casual with Warhammer games, so I look at this from a different angle. I played Mechanicus on sale and enjoyed it even without deep lore knowledge. What helped was clear gameplay and strong style. The sequel seems to be expanding things, which is good, but also risky. Adding factions...
I really enjoy games that don’t take themselves too seriously, and Stupid Never Dies seems to have nailed that. Playing as a zombie who sings about his love while fighting monsters sounds hilarious and creative. I like that it combines humor with a touch of emotion instead of just being mindless...
I am more drawn to the production aspect of this. Murmrr Presents seems to be doing meaningful work by combining different kinds of live experiences under one roof. Crown Hill Theatre being reimagined as a cultural hub makes perfect sense. It fits perfectly with the growing popularity of live...
As someone who’s been GMing for years, this sounds refreshing but also a little intimidating. Collaboration can be messy, especially with players who aren’t used to taking narrative responsibility. I like the concept of emergent design, but I wonder if the book provides examples of what to do...
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