I am honestly excited about this. I enjoy games where I can solve problems in my own way, and this sounds like it gives that freedom. Using BASIC commands might sound old, but I think it fits the theme of old machines and terminals. It adds to the atmosphere instead of feeling out of place. I...
I cannot be the only one thinking this, but why does Ingrid look like the prince from Katamari Damacy? I am serious. The outfit and especially the head dress are giving me the same feeling. The simple shape, the way it sits on her head, even the clean look of her design reminds me of him. I know...
Love that they’re doing more with Betty’s acting career as the cover. Makes her useful in the plot instead of just eye candy. The whole Allied planes blowing up mystery has me curious. Summer can’t come soon enough. IDW knows how to keep this franchise alive. Respect to Dave Stevens forever.
Looks cool but I’m skeptical. Every roguelite promises “endless customization” then half the upgrades feel useless after a few runs. Hope the gun combos actually matter here and aren’t just visual fluff. Still, the dystopian vault raiding theme is solid. Might try the demo.
Yes! Physical miniatures were the missing piece for me. I love 3D printing but hate painting my own stuff, so these pro-printed packs are perfect. The 2-player starter with Sigrith x Thunder caught my eye immediately, that faction looks brutal on the table. My friend already wants Vorendal x...
Not gonna lie, I rolled my eyes at first because another survival movie. But then I read the part about the corporate power dynamic flipping and the dark humor. That actually sounds smart and entertaining. Rachel McAdams is perfect for this—she can do intense and funny at the same time. Dylan...
Wow, dodged a massive bullet there. Zatanna is magic, confidence, top hat and fishnets, not some lady curled up sobbing through a midlife crisis. Fennell basically admitted she was just using the character as a vehicle for her own ideas instead of respecting the source. That’s exactly why so...
Firestorm’s story actually sounds more intense than I expected. Buildings getting destroyed and people vaporized? That’s kind of scary when you think about it. I like that the article mentions the townspeople have to deal with it themselves. It makes me think the story might focus on the human...
I am more casual with Warhammer games, so I look at this from a different angle. I played Mechanicus on sale and enjoyed it even without deep lore knowledge. What helped was clear gameplay and strong style. The sequel seems to be expanding things, which is good, but also risky. Adding factions...
I really enjoy games that don’t take themselves too seriously, and Stupid Never Dies seems to have nailed that. Playing as a zombie who sings about his love while fighting monsters sounds hilarious and creative. I like that it combines humor with a touch of emotion instead of just being mindless...
I am more drawn to the production aspect of this. Murmrr Presents seems to be doing meaningful work by combining different kinds of live experiences under one roof. Crown Hill Theatre being reimagined as a cultural hub makes perfect sense. It fits perfectly with the growing popularity of live...
As someone who’s been GMing for years, this sounds refreshing but also a little intimidating. Collaboration can be messy, especially with players who aren’t used to taking narrative responsibility. I like the concept of emergent design, but I wonder if the book provides examples of what to do...
I see no value in graphics or sound effects when the original game is just two tops colliding. Why simulate something so easy to do in real life?I think about cost. Forty dollars for a digital version of something you can buy as a toy for less than ten makes no sense to me. On top of that, you...
I am not that interested in the physical release, but the gameplay changes sound good. Being able to combine moves more fluidly is important. I stopped playing the first version because the controls felt stiff. If they managed to fix this, then it changes everything.
I am a big fan of underwater exploration games, and adding horror to it is a perfect idea. The ocean is already full of mystery. Mixing it with supernatural creatures makes it even more scary. The oxygen limit adds another challenge, and I like games that make me plan every move. I hope they...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.