eldramoor

Eldramoor: Haven In The Mist Kickstarter Launches

Resolute Games is hard at work on a wild new MMO for VR headsets — Eldramoor: Haven In The Mist. The crowdfunding campaign launched days ago and has already earned over four times its initial goal.

Players will form their characters by picking from three species — clever Feralin, noble Zerpyra, or resilient Human — and assign them classes like Warrior, Mage, Monk, and Alchemist. Then you’re set loose to freely explore five distinct areas in immersive 3D:

A land of blistering heat and rolling dunes, Arinod is home to the competitive, vibrant Sauravi. Fertile with mushrooms as tall as the sky, Zobu brims with colossal flora and fauna as well as the resilient Bunfolk. Both stunningly beautiful and unimaginably dangerous, Glacera’s high peaks weed out all but the toughest adventurers, though the resilient Faunir handle them well enough. A twisted landscape of toxic swamps and warped creatures, Torcia is a nightmare haunted by a terrifying past. 

Being an MMO, what you get out of Eldramoor depends on who you play it with. It’s a social game that thrives on interactions between real players. The game includes plenty of guilds, dungeons, PvP and daily special events to go questing on. Unlike other MMOs, the gear you find won’t be locked to a specific class, so it’s possible to outfit a Mage in Warrior armor or, conversely, a Warrior in Mage robes.

The cheapest way to get into Eldramoor is the $25 digital tier, “Backer.” Those who crave to get into it sooner will want the “Beta” tier at $45. Higher tiers grant in-game collectibles like a chess set and a darts set. All tiers receive the in-game stretch goals, of which five have already been met. More are likely as the campaign winds its way toward July 24, the deadline. Check out more about Eldramoor and make your pledge by hitting this link.

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e
encoread

New Member

3 messages 1 like

I’ve played MMOs for over 15 years, and the core ideas here sound familiar. I don’t think class-agnostic gear is “new” — Guild Wars 2 had flexibility, and so did Elder Scrolls Online. The success of Eldramoor will come down to content and polish. Five biomes is a good start, but are they deep or just pretty? Do dungeons have real mechanics or just tank-and-spank bosses? I like the fantasy species concept, but only if the racial abilities are meaningful. Still, four times its goal already means people believe in the vision. I’ll watch the updates and back if they show strong development progress, not just cinematic trailers.

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Avatar of Jolyne's Husband
Jolyne's Husband

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14 messages 0 likes

They had me at “warped swamps.” I always go for the creepy zones first. If the mobs in Torcia don’t give me nightmares, I’ll be disappointed. Also, I’m so tired of armor sets being locked by class. It’s silly. I want my Monk to wear heavy armor like a walking tank. If they also let me dye it neon green, even better. I hope the Bunfolk aren’t just comic relief. If they give them a dark backstory, I’m going to main one. Already threw my $25 in. Now give us some gameplay already.

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Avatar of FalconPunch77
FalconPunch77

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496 messages 18 likes

The thing that strikes me most about Eldramoor is how the world seems to be built with emotion, not just function. Each zone has not only a climate and biome but a mood. Zobu sounds like it encourages wonder, Glacera feels like endurance, and Torcia seems to represent fear or decay. Games that try to speak to our feelings through design are rare. I don’t play games to win. I play them to feel something. If Eldramoor continues down this thoughtful path, it may become more than a game — maybe a shared experience for those looking for something meaningful.

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