This year marks the 10th anniversary of Dragon’s Dogma, the action RPG released by Capcom for PS3 and 360. It was one of the first attempts by a Japanese studio to mimic the Western RPG style — nameless protagonist, lots and lots of places to explore, realistic visuals, etc — and though it wasn’t a smash hit, it was successful enough for Capcom to think about a follow-up at some point.
That day is today: introducing Dragon’s Dogma II. The original game’s director, Hideaki Itsuno, appeared in a YouTube livestream (archived below) to discuss his past as a developer, his history with the original game and his hopes for the new one. He revealed that Dragon’s Dogma II would be made with Capcom’s internal RE Engine, but not much else other than that (the game’s early).
Itsuno says he had been thinking about creating a game like Dragon’s Dogma since back in 2000. At the time, he’d been assigned to the Devil May Cry series, and worked on the second, third and fourth games, but all the while in private hie tinkered with his passion project. Finally he was able to pitch it and Capcom gave the OK.
The distinct approach to magic combat and the ability to grapple towering foes already set Dragon’s Dogma apart from its contemporaries, however it was the game’s unique Pawn System that helped cement its place as a fan favorite. This special system was born from Itsuno’s desire to keep the game a single-player experience, while still allowing players to feel connected to one another by sharing the AI companions they create and train. As development progressed, it was the production team’s trips to the United Kingdom that inspired the rolling hills and architectural identity of the world players would explore.
More people than just Itsuno have returned for this sequel…Daigo Ikeno and Kenichi Suzuki have returned as well. We should learn more about Dragon’s Dogma II as it reaches a playable state in future months.