Book of Demons Gets Steam Early Access Release Date

Book of Demons Gets Steam Early Access Release Date

Thing Trunk has announced that Book of Demons, the upcoming action-RPG for PC and Xbox One, will launch on Steam Early Access on 28th of July. Book of Demons is a deck-building hack and slash adventure game, where it’s the player who decides the length of quests. The game is the first instalment of Return 2 Games – a series of original mid-core titles, inspired by the early golden days of PC gaming.

The day one features of Book of Demons Early Access will include all the core mechanics, the whole single-player campaign, and the Freeplay mode, but will lack some of the content like character classes, skill cards or enemy types. Thing Trunk plans to add those features gradually during the Early Access period and release the final version of Book of Demons by the end of 2016.

The regular price of Book of Demons Early Access has been set to $19.99, but currently there’s a time-limited discount at Thing Trunk’s website which allows players to secure their Steam keys for $17.99. Thing Trunk also offers something for players not really interested in beta testing who would like to support the development of Book of Demons – there’s an option to pre-purchase the game for $14.99 ($5 off retail price) and receive it during the final release once it is fully completed.

There’s also something special for people particularly fond of the idea of the Return 2 Games series – they can get the Supporter’s Bundle which will grant them access to all the 7 upcoming titles, all additional content ever created for any of the games, preview access to all current and future Return 2 Games titles and a sweet spot in the credits section. You can find Book of Demons’ Steam Early Access page here, although the game won’t be available until July 28th.

Return 2 Games is a series of original mid-core titles inspired by the golden days of PC gaming. Thing Trunk’s plan is to build 7 games in total, each unique in terms of genre and theme, but all sharing the same vision – to make deeply engaging experiences accessible.

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