donut dodo

A New Nintendo 64 Game? Presenting Donut Dodo

We’ve covered a lot of new games for the NES and Game Boy because those systems have GUI development kits — NESMaker and GB Studio respectively. These kits reduce development time and make the chore of assembling a homebrew game for a retro console much easier. Less common are homebrews for later, more complex consoles like the Nintendo 64…but the number may rise soon.

A new, free-to-download, open source development kit now exists for the N64. It’s called Pyrite 64 and the first version was released earlier this year on Github. This means we could be seeing a lot more N64 homebrews soon, but the first to arrive was too early to use Pyrite. Instead it was handcoded in C language, and it doesn’t really use the flashier aspects of the N64 (not a single polygon here). In fact it looks like it could easily run on an earlier console, but don’t sell it short. The important thing is that it’s fun.

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Progrqmmer Sebastian Kostka presents DONUT DODO! In this love letter to early 80s arcade games, you play as a chef running around each candy-colored stage trying to collect all the donuts in each area, while avoiding enemies, hazards, projectiles, and the dreaded, gigantic Donut Dodo himself.

– 5 single-screen levels plus a bonus stage, each with their distinct game mechanics
– incredibly tight controls for frantic single-player arcade gameplay
– 4:3 screen ratio and pixel perfect graphics with a 16-colour palette
– an original chiptune soundtrack by the very talented Sean Bialo
– arcade style high-score tables, limited to 3-character initials

Even though Donut Dodo is by a European developer, and therefore was developed for PAL televisions, the game is region-free and should function on CRTs all over the world. The cheapest copy of the game is the pure digital tier that costs ten Euros, or $12 in American dollars. The physical N64 cart isn’t as cheap as an NES cart; it costs $82 to procure (as of this writing though, there is miraculously one Early Bird cart left at a reduced price of $70). For the collectors, there’s a “Dodo Red” limited edition for $291 that also comes with a holographic sticker, trading cards and all stretch goals.

Donut Dodo will only stick around until May 31. Support the Kickstarter by heading here.

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Avatar of San Goku
San Goku

Member

612 messages 3 likes

Donut Dodo sounds like such a fun project! I’m really curious to see how they’ll utilize the N64’s capabilities. It's impressive that developers are still creating new games for such old systems. The nostalgia factor can't be denied, and I love how these retro platforms keep giving us fresh content.

I wonder if they'll incorporate any multiplayer features or if it will stick to classic single-player gameplay. What do you all think? Would love to hear if you have any expectations or features you hope they include!

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Avatar of benimaru
benimaru

New Member

126 messages 4 likes

I actually like that they made an N64 game that does not try too hard to show graphics. A lot of people forget that arcade gameplay is what keeps people playing. The screenshots remind me more of old computer games and arcade cabinets than Nintendo 64, but I think that is the point. Tight controls matter more to me than polygons. Also respect to the developer for coding this in C instead of waiting for easier tools. That sounds like a lot of work for a small project. I checked the physical cart price though and yeah, that is expensive for me personally. I understand why retro cartridges cost a lot now, but $291 for the collector version is only for hardcore fans. Still, I like seeing new games come out for old systems because it keeps the console alive in a weird way.

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Avatar of Amy Rose
Amy Rose

I hate you! shh

138 messages 3 likes

This is the kind of project I respect even if I never buy it. People always talk about preserving retro games, but making NEW games for old hardware is another level. I think the N64 scene has been quiet compared to NES and Game Boy because the hardware is harder to work with. If this Pyrite 64 thing really makes development easier, we could end up seeing a lot of interesting homebrew games in the next few years. I honestly hope developers make weird experimental games instead of just trying to copy Mario 64 all the time. Donut Dodo at least has its own identity. The arcade style and limited colors make it stand out instead of pretending to be a lost commercial N64 game from 1998.

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Avatar of Shoma
Shoma

Member

105 messages 6 likes

I miss when games were simple like this. Collect items, avoid enemies, chase a high score, done. No giant updates, no online login, no battle pass. Sometimes I just want a game I can play for twenty minutes without needing a tutorial. The bonus stage part also sounds cool because old arcade games always had those little surprises between levels. I probably would just get the digital version though because the cartridge prices are painful now.

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Avatar of Garcia
Garcia

New Member

48 messages 3 likes

I think it is funny that this is technically an N64 game but it looks closer to something on Commodore 64 or Atari. Not complaining though. I actually like pixel graphics more than early 3D most of the time because old polygons aged badly. Some N64 games are rough to look at now. This style feels cleaner to me. Also the giant Donut Dodo enemy is a funny idea. Retro games always had random enemies like this and nobody questioned it.

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