Loot Studios Expands Malediction With New Seekers and Physical Miniatures

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Loot Studios announced a major expansion for Malediction, its hybrid miniatures-based card game. The Brazilian company revealed new Seekers, physical miniature options, and a lore primer by bestselling author George Mann. These additions mark the next chapter for the game that raised over $700,000 on Gamefound in 2025.

The announcement introduces two new Seekers, Griza and Liena, each bringing unique strategies and tactical depth to the game. Both characters are available as part of new Seeker Decks, Miniature Packs, and Standee Packs. Players can expand their collections based on their preferred playstyle and format preferences.

Malediction originally launched in early 2025, combining Loot Studios’ core offering of .STL files for 3D-printed miniatures with tabletop gaming. The campaign surpassed its $60,000 funding goal in under 15 minutes. The game takes place in the world of Agnar, where players command different factions through card-based gameplay enhanced by physical miniatures.

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Physical Miniature Options Expand Game Accessibility

The new Malediction Miniature Packs provide professionally printed versions of the game’s Seekers and units. These physical products complement the existing STL-based digital ecosystem that defines Loot Studios’ approach to tabletop gaming. Players maintain the flexibility to print their own models, use standees, or purchase pre-printed miniatures while preserving compatibility across all gameplay modes and expansions.

The 2-Player Starter Box serves as the primary entry point for new players. Each box contains two complete Seeker decks, core gameplay components, and digital access to STL files. This comprehensive package provides everything needed to begin playing in the world of Agnar.

The expansion addresses different player preferences and technical capabilities. Some players prefer the customization and cost savings of 3D printing, while others want immediate access to professional-quality miniatures. The compatibility across formats ensures no player is locked into a single approach.

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George Mann Brings Literary Expertise to Agnar

The new Lore Primer comes from George Mann, a bestselling novelist and scriptwriter known for the Newbury & Hobbes series and the supernatural mystery Wychwood. Mann has also contributed to major franchises including Star Wars, Doctor Who, and Sherlock Holmes. His extensive genre experience brings new depth to Agnar’s history, factions, and mythology.

The primer offers players additional context and storytelling elements to enhance their gameplay experience. Mann’s work establishes deeper world-building foundations for future expansions and storylines. The collaboration represents Loot Studios’ commitment to developing Malediction beyond its mechanical gameplay systems.

This literary approach distinguishes Malediction from other miniatures games that rely primarily on rulebooks and brief flavor text. The dedicated lore primer provides substantial narrative content for players interested in the game’s fictional universe.

Community Growth Drives Competitive Play

The Herald Program has expanded to nearly 100 Journeymen who organize community events. These volunteers generate an average of 15 live events per week, including painting socials, demo tables, and competitive nights. The play network now lists more than 140 upcoming events across over 10 countries.

Malediction will host its first Grand Tournament at Adepticon, marking a significant milestone for the game’s competitive scene. The tournament features unique prizes, including custom Husk trophies and framed art signed by Loot Studios’ Art Director and Head of Games.

The competitive structure builds on the grassroots community momentum that developed throughout 2025. Local game stores and community organizers have embraced the game’s hybrid digital-physical model. The tournament scene provides clear progression paths for serious players while maintaining accessibility for casual participants.

Loot Studios’ Publishing Evolution

Loot Studios began as a subscription service providing 3D-printable model files for tabletop gaming. Founded by 3D designer Alvaro Ribiero, the company has produced more than 4,000 .STL files since 2020. The monthly themed bundles established Loot Studios as a major player in the 3D printing miniatures market.

Malediction represents the company’s first major publishing venture beyond digital file distribution. The game leverages Loot Studios’ existing strengths in miniature design while expanding into game mechanics, competitive play, and narrative content. This evolution positions the company as both a digital content creator and traditional game publisher.

The hybrid model offers advantages over purely digital or purely physical approaches. Players can customize their experience based on available resources and preferences while participating in the same game ecosystem.

2026 Product Launch and Cinematic Content

The complete 2026 Malediction product lineup launches on February 25, 2026. This date coincides with the release of Malediction’s first cinematic content, expanding the game’s multimedia presence. The cinematic likely serves to introduce new players to the world of Agnar while providing existing fans with deeper narrative content.

The simultaneous product and media launch demonstrates Loot Studios’ comprehensive approach to expanding the Malediction brand. The company coordinates physical products, digital content, competitive events, and narrative elements into a unified release strategy.

Players can find complete details about the expansion at malediction.gg and follow updates on social media platforms. The website serves as the central hub for rules, community events, and product availability.

The Malediction expansion represents a significant step forward for Loot Studios’ transition from digital file provider to comprehensive game publisher. The combination of new characters, physical product options, enhanced lore, and competitive structure provides multiple entry points for different types of players while maintaining the flexibility that defined the original game.

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