Enclave: Aspirant Launches Kickstarter Soon

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There are thousands of tabletop games out there, but there are certain conventions most of them have in common: for example, you’ll usually have to roll dice and do math to determine various random elements like damage against enemies. Enclave, created by Robby Howell, is that rare TTRPG that promises to be “Diceless.”

How does that work? We don’t know. From what they tell us, “storytelling is everything in Enclave; the game is played purely verbally, with common sense and commitment determining success rather than die rolls.” So….does the GM determine how much damage you’ve done? That could prove controversial. You can argue with a GM, but not a number. The reason humans came up with counting in the first place was to settle disputes over how much “many” was.

There are other ways that Enclave is different. It’s designed to encourage single play session stories, not campaigns. The instructions are light, and designed to leave as much up to the players’imagination as possible. But it’s the lack of dice that make it stand out the most.

Enclave will soon be introducing Aspirant, its first expansion….coupled with Advent, its first revision. Enclave: Advent will introduce improvements and refinements to the game such as…

Then there’s Aspirant, which nearly triples the length of the core rules and throws in:

Enclave: Aspirant plans to launch its campaign this fall. The final content of Aspirant will be determined by the stretch goals hit; additional rules and up to 25 more Classes are possible.

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