These days they put roguelite elements in everything, so why not VR bullet shooters? Yuki is the name of an upcoming shooter from VR studio ARVORE (Pixel Ripped). In the tradition of Star Fox, you must fly the self-named hero through dozens of self-propelling 3D environments, dodging an endless amount of projectiles while carefully aiming to destroy targets. However, the placement of these things will be random each time, and you can acquire power-ups, abilities and weapons though gameplay or leveling up.
“With Yuki, we wanted to make each run feel like a completely new game,” says Pedro Câmara, lead game designer & associate director. “Every session feels like an opportunity to invest in a strategy that you haven’t tried yet, and to tackle a uniquely-generated combination of bullet patterns and obstacles. When it comes to level design, our ultimate goal was to embrace three-dimensional gameplay in a way that would be impossible in “pancake” (non-VR) games.”
“We wanted to create challenges that use 3D space as much as possible, making players perform precise and fluid movements in all axes, as if they were dancing with the enemy bullets. When we hear players saying ‘I couldn’t imagine a game that uses spatial awareness like this if VR didn’t exist’, we know we did a good job.”
Yuki is coming to Oculus Quest, Quest 2, Rift and all Steam VR platforms on July 22. A PS VR version is also in the works and will arrive later this year.
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