Some of the changes coming to Halo 5: Guardians in the Memories of Reach update have been revealed by developer 343 Industries in a blog post on Halo Waypoint. Most significant among them is a change to the enemy known as Warden Eternal, who acts as the primary antagonist throughout the campaign. According to the senior systems designer Chris Proctor, encounters with the Warden are more difficult than intended and as such he will be nerfed.
“Players and reviews commonly cite the Warden as an unfair difficulty spike on higher difficulty, particularly the triple-Warden fight towards the end of the game. Looking at this in depth, it’s partly because of the Warden himself: his attacks are difficult to avoid, he’s hard to get behind to shoot in the back, his front armor is durable. It’s also because supporting enemies don’t allow any breathing room – having multiple turrets firing continuous, highly damaging beams at you while you’re trying to dodge Warden attacks is pretty rough.”
As well as making Warden a bit easier to tackle, the developer is also making some balancing alterations to certain other encounters in the main story and making co-operative play slightly less challenging.
Other changes that are due to be made in the upcoming update include several new feature for Forge Mode and the introduction of the Infection gametype. This follows the previous addition of Grifball several weeks ago, adding even more variety to Halo 5.