White Wolf Publishing has released Vampire The Masquerade: We Eat Blood and Mage The Ascension: Refuge, two all-new interactive fiction games for Android, iOS, and PC. These classic roleplaying games enter the digital age with two new titles inspired by choose your own adventure books, written and illustrated by award-winning authors and artists.
In Vampire The Masquerade: We Eat Blood you’re a young artist who wakes up at night to find you’re no longer human…but exactly what are you and why are you so ravenously hungry for blood?!? Told entirely through an innovate mobile messaging perspective, We Eat Blood is a sharp, mature, and terrifying story about your first nights as unwilling predator and prey. Will you join ancient vampire conspiracies, or will you turn the tables on oppressive authority and seek your own future? The temptation is real. The game is written and illustrated by Zak Sabbath and Sarah Horrocks.
White Wolf CEO Tobias Sjögren spoke about the releases, saying:
“We are absolutely delighted to see the first games from the new White Wolf based on our most popular brands reach our fans on both mobile and Steam. We know we can create great entertainment as well as serve the responsibility any content creators have helping the audience reflect on the world around them. These games show we are keen on trying new formats and that stories in World of Darkness doesn’t shy away from tough questions or contemporary issues.”
In Mage The Ascension: Refuge you play a volunteer at a European camp for Syrian refugees, and suddenly you discover that magic is real, you can use it, and you’re in the middle of a secret magical war for the fate of the world. The game lets you experience today’s social and political upheavals while learning that you can shape reality itself through sheer force of belief. Your actions and choices will have profound consequences on the world and people around you. Safety or sacrifice? Let them in or build the wall? The choice is yours. The game is written by noted Swedish author Karin Tidbeck.
White Wolf Creative Director Martin Ericsson spoke about both games’ release, saying:
“The World of Darkness has always been about mature, intelligent stories. These new games uphold that tradition, but we put a very modern twist on it: we see our games as a way not only to entertain, but to look closely at contemporary issues, and ask some of the big questions of our time.”