There are a lot of factors that go into deciding how a game will look, play, feel, and eventually end up. Changes mid-cycle are not unheard of, in fact it’s almost normal in some ways. And while some games can improve because of certain changes, others do not. Last week, Trine 3: Artifacts of Power released, but to the dismay of developer Frozenbyte, both fans and reviewers weren’t too happy with the game. Which is a sad because the first two Trine titles were truly beloved. Frozenbyte took to Steam to explain why they made certain decisions about Trine 3 and why it turned out the way it did.
“Back in late 2012, we set out to do Trine 3 in full 3D – bigger, badder, better. We took a big risk with the 3D gameplay implementation – it was to be a massive improvement over the previous games in several areas. We have always been ambitious and this time our ambition may have gotten the better of us.”
They also acknowledge that the series itself is in doubt in regards to future installments:
“As for the cliffhanger ending and DLC – there are no plans for a DLC. Continuation of the story is a different matter however, but we have released everything we had and everything we aimed to release since the beginning of the Early Access. The future of the series is now in question, as the feedback, user reviews and poor media attention has caught us by surprise.”