Review: AMY
After the seemingly endless onslaught of negativity that the title had received prior to release, I reached out to publisher Lexis Numérique to procure a download of survival-horror AMY that had been critically lambasted for being too buggy, and not simply just difficult. A lot of the criticisms towards AMY are harsh, but not entirely unfounded. Solid ideas permeate the whole, but each of AMY‘s drawbacks become compounded on one another, creating a mishmash of inescapable gunk that really great intentions become completely lost in. AMY is horrifying in the fact that VectorCell have managed to craft a game that is truly bad in execution. At its heart, AMY is a return to the survival horror games of yore, reminiscent of early Silent Hill titles or the first Resident Evil, filling you with that hopeless terror of being alone in a world gone completely to Hell. And not being strong enough to do anything about it. VectorCell manages to capture that essence rather well, with a desolate, forsaken city filled