Review: State of Decay
It goes without saying that zombies are in at the moment. Between the success of AMC’s The Walking Dead TV series and a slew of zombie infested movies and games, the flesh-eating undead are perhaps one of the most lucrative concepts for developers and publishers. What’s surprising is how diverse they’ve managed to stay; Dead Island, DayZ, Left 4 Dead and Telltale’s The Walking Dead game have all taken the same monster and come up with something different from a gameplay perspective. Mechanically, State of Decay is perhaps most comparable to DayZ, albeit in third-person; after the opening you’re given free rein on where to go. Sure, the game is happy to nudge you along for the first couple of hours if you like, but after a quick tutorial, you’re essentially on your own. This highlights one of the great things about the game, as well as one of its flaws. On the one hand, it captures the sense of a zombie apocalypse perfectly; you’re left to work things