Tiny Metal Review (Nintendo Switch)
There’s a misconception in video gaming that genres are uniform, when they are clearly nothing of the sort. For example, if you say “shooter title”, there’s first-person, third-person, there are even top-down shooters, and they all play differently. The same goes for strategy titles. Some strategy games go in real-time, while others are turn-based, and again, each play different. That is the case today with Tiny Metal, a turn-based strategy game that plays on the desires of a certain fanbase, yet does so with taste and unique style. The game promotes itself as being inspired by Advance Wars, which was a very popular Nintendo franchise for some years before dying out (not that fans don’t want to see that franchise return, they do). The inspiration is clear here, as the style of gameplay, unit variation, and even the story to an extent resembles what Advance Wars did. Not that that’s a bad thing, it would’ve only been bad if they botched it, and they didn’t. Or at least, not in