The Morgue Launches On Steam Greenlight
The Morgue, a first person survival horror being developed by Jonathan Moye, has launched its Steam Greenlight campaign, as well as a Kickstarter campaign. According to the developer, the game doesn’t hold your hand. There are no tutorials or walkthroughs. You must figure out the mechanics and strings to this uncharted land. An experience that will leave you feeling haunted, The Morgue makes sure to pluck every one of your psychological nerves.
The developer spoke about the plot of the game, as well as its overall story, saying:
“The Morgue puts you in the shoes of Hayden Holcomb. As he awakes from a deep slumber, you have to instantly make a “grey area” decision which will ultimately affect his future. All roads may lead to Rome, but in The Morgue every decision counts. Different decisions result in multiple endings. No shortcuts here, all of The Morgue’s endings have their own fully developed plotline.”
According to the developer, the games audio has been perfected over the course of a number of years, with the soundtrack adding to the horror of the game. As the developer says:
“The Morgue is not for the faint of heart. Years have been spent developing the ambient audio for The Morgue. Every sound has been developed to personally touch the core of fear that lies in every human. With every step your subconscious tells you to stop playing, but your curiosity denies yourself…Insanity?”
On the games Kickstarter campaign page, the developer also spoke about the challenges he faces making the game, saying that there is one aspect in particular that may be somewhat risky:
“Creating a game that appeals to many people is not easy. It is hard for small game developers to not get burned out on the game they are making. That is why it is crucial to be truly passionate about the game you are creating. I am extremely passionate about this game. I am so eager to work hard and develop an awesome horror experience. However, I must be honest. I have another project that I’m working on called ‘Microships.’ The problem with ‘Microships’ is that I underestimated the cost of making a good game. Because of this ‘Microships’ has not been released on the date that I estimated. I have learned from my mistakes, and am excited to continue on this project and ‘Microships.’”
You can find the game on Steam Greenlight here.