Review: Fable The Journey
When Lionhead unveiled their final installment of Fable, or at least the last to have Peter Molyneux on board, hearts fell at the realization that it would be a Kinect game. Yet, after working through the game’s entirety, that’s undeniably not the issue with the final product. Fable: The Journey is a fantastic addition to the Kinect library and a good bit of fun that utilizes the Kinect’s motion-tracking extremely well. Detailed environments with that signature Fable stylization, a good sound track, and carefully conceived controls transform it into a great on-rails shooter. Yet, as a possible end to a franchise of RPGs, it falls short when standing beside its predecessors. A storyline that tried to accomplish too much in too little time, in a game that is little more than a group of prescripted battle sequences, proved to be the deadweight that sunk the game. This is not the climactic close to a franchise that prided itself on choices and scope and pushing limits. A quick spoiler-less synopsis is