Crytek think its becoming harder to impress gamers with graphics
One of the most important aspects of gaming for the vast majority of players is how good games look. Since the humble beginnings of video games that had the graphical capability of a calculator, we now have access to a multitude of games that offer visuals that are becoming increasingly realistic. According to Crytek rendering engineer Nicolas Schulz, who was peaking to DSO Gaming, this has made it much harder to impress gamers with graphics than it was in the past. Next generation consoles and high-end PCs are able to handle higher resolutions and push more computing power to rendering objects, but this means that it becomes harder for games to stand out on graphics alone as there is a levelling effect on what developers can achieve. “I think with its advances in material quality, lighting and the quality of facial animations, [the PC version of] Ryse is extending the boundaries of realtime graphics quite a bit again,” he explained.” Generally though, as opposed to the times of the original