Early Prototype Discovered on XBox 360 Dev Kit
An unsanctioned peek at the early development stages of a video game is always interesting, even if that game is Ryse: Son of Rome, the failed launch title for the XBox One. Though it came out in 2013, the game was in development at Crytek all the way back in 2006, and was originally intended for the XBox 360. And that’s not all… Apparently in early development, Ryse went by the name Codename: Kingdoms (possibly a temp name) and it was a first-person hack-and-slash, not a third-person adventure. The prototype seen in the below video was discovered on a 360 development kit won in an auction. It’s proof that games don’t typically look pretty until they’re nearly complete. https://youtu.be/FYwvQtqiznc The opening cutscene, meant to establish the tragedy that sets this Roman soldier on his mission of revenge, comes off as laughable: two mannequins with almost no animation float up to the player; then a bunch of thuggish piles of polygons barge into the room and throw them around like the