We’ve told you before about NESMaker, the game creation software that lets you put together NES games in a fraction of the time it took the dev teams of old, using menus and modules to snap together a platformer, a Metroidvania or an adventure in the vein of Zelda. Every year, the creators host a competition called Byte-Off where everyone is given one month to create a complete demo for the NES using NESMaker. Fifty entries made it in this year, and the judging process is now underway.
If you’ve never read Blake J. Harris’s Console Wars, you should get on that. It’s one of the best books around about the video game industry, focusing on the dramatic rivalry between Nintendo and Sega that dominated the culture in the 1990s. You were either a Nintendo kid or a Sega kid (never mind that weird TurboGrafx-16 kid in the corner), and the competition to be the coolest was fierce.
Breath of Fire is one of the first JRPG games I ever played, right along with Chrono Trigger and Final Fantasy IV. Pokemon was the game that got me into JRPGs, but I want to play something with a really engrossing story. Breath of Fire has an interesting story, characters, and…some translation errors, but will it live up to it’s very day as one of the greatest JRPGs out there?
New machines capable of playing retro console games on HDTVs are a growing industry, and perhaps no project is more ambitious than the Polymega — a super all-in-one device that promises to take virtually anything. The list is longer than anything else on the market: NES, SNES, Genesis, Sega CD, Saturn, PlayStation, TurboGrafx-16 and TurboDuo CD.
There’s a lot coming out in March 2020. Cyberpunk 2077, Final Fantasy 7 Remake, the next Animal Crossing, and now the Turbografx-16 Mini. Konami revealed today the plug-and-play collectible will be out March 19, and will have nearly 50 games. And they revealed them all.
Last year a company simply called Retro Games released the C64 Mini, a response to the mini-console craze, only this time a mini-computer. The main flaw was immediately obvious: computers, no matter how old, need a keyboard. And the C64 Mini was so small that its replica keyboard couldn’t actually be functional — it was one solid piece.
Today was the day Sega revealed the final ten (or is it?) games for the Genesis Mini they plan to release this fall. Unlike the junky “Genesis Flashback” put out by AtGames in years past, this will be a much classier, much better built mini-console developed by M2, the best retro emulation studio in the world.
NESMaker is a PC software creator introduced last year that allows anyone to create their own fully functional game for the Nintendo Entertainment System. The program creates an authentic .nes ROM that will run on any emulator, and even includes a “Burn” function that sends the data to a cart flasher (assuming you have a blank NES cartridge lying around).
You can now secure a copy of Ultimate Nintendo: Guide To The SNES Library on Kickstarter. What is that, exactly, you ask? Allow us to explain….
Game maker Akira Kitamura, who once worked for Capcom, was interviewed for a behind-the-scenes Mega Man fanbook called the Rockman Maniax Collection. The book only came out in Japan in 2011, and a fan translation wasn’t made until recently. Kitamura worked as main planner for the Mega Man series, and in the interview he revealed a LOT about the process. What follows is the level of thought and detail it takes to create the average Blue Bomber platformer, which is more precise and calculated than you might think:
The first generation of video game consoles consisted of three machines: the Atari 2600, the Mattel Intellivision, and eventually the Colecovision, which due to its late arrival was not able to grab quite as big a userbase before the Video Game Crash Of ’83. Produced by the Connecticut Leather Company (CoLeCo for short), the Colecovision was most notable for bringing the first home console port of Donkey Kong to consumers.